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DM-DArk 
Map Info


 
File Namedm-dark.zip
AuthorDA||synth@xxx
GametypeUT2k3 Deathmatch
Date Added10-29-2003
File Version1.00
File Size2.69 mb
Player Count2-6
Map DescriptionNone
Review Rating --
User Rating5
Overall Rating --

 
Review


No review currently available for this map.
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Map Comments


Cerulean
10-29-2003 11:15 AM MST
Rating: 7 
The community seems to me to be nearly
overwhelmed with Industrial or egyptian themed maps. Even in regard to my thought
on that, the layout, texturing, and gameplay of this map are very good and overall of high quality
so I think its definitely worth the download.

The Purple Bunny
10-30-2003 06:52 PM MST
Rating: 3 
I couldn't really write a full comment on this map, because it seems very incomplete. I had a hard time seeing texture alignments and such because there's not enough lighting to. Although the skybox is bright and clear. I just hope people don't start overusing the arctic environment like with Egyptian, Industrial, and Space.

There doesn't seem like enough items around for the maximum of 6 players. I played with 3 bots and there wasn't enough to go around. The map is small enough to get around and pick up weapons and ammo, but it's just the 2 of each ammo type next to the weapons. Health is also scarce, with just a few vials, a pack, and a keg that are all easy to get to. Doesn't balance the map very well since whoever can dominate the health and only shield here can pretty much dominate the map.

The bots don't interact in this map at all. All I've seen bots do is stay in one spot and just wait for nothing. I have to come along and shoot them to get anything out of them. It makes it worse because if they've respawned I'll get nothing out of them except constant Assault Rifle bullets.

Additional points taken off for not assigning a music track.

This map needs to be worked on with a little more lighting and making the bots actually do something. Balance with weapons, ammo, and health are a must as well.

[Snuff]
10-31-2003 04:49 PM MST
Rating: 5 
I agree that the gameplay of this map can do with a bit more of bot pathing work, as result the map is best suited for online play I think.



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