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CTF-SkyTitan | | Map Info |
| | File Name | ctf-skytitanv2.zip | Author | Rob | Gametype | UT Capture the Flag | Date Added | 05-03-2006 | File Version | 2.00 | File Size | 1.33 mb | Player Count | 8-16 | Map Description | None | Review Rating | -- | User Rating | 5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| DiFool 10-18-2003 04:03 PM MDT | Rating: 7 | | Not bad! Basically you have the central floor (which is probably to be avoided, because of the Titan there which will whack both teams), and a number of open side levels connected by twisty stairwells. The flag rooms are entered by two teleporters, and the flag room itself is very tiny and hence hard to defend. Many caps are possible (I personally like that). A few things detract: there are few clues other than a few colored icons on the walls to indicate which base you are in, and all the twisty stairwells look alike, making it often hard to figure out where you are. Bots did well, except didn't go for shieldbelts on a shelf in the library rooms. All in all though a pretty good map which I found exciting-some might take points off for the passages being a little tight.
| avatar 10-18-2003 07:58 PM MDT | Rating: 3 | | pretty neat titan.. i think this has been done in some other map though. the visuals are decent
the game flow feels arrested in certain places, particularly when going up the floors to reach the flag.. it would be nice if there were more than one way to get up to the top floor (i.e. elevators)
| darkjaxx 10-20-2003 08:06 AM MDT | Rating: 5 | | Kedùnk.... no specials..
| Rob 05-07-2006 05:58 AM MDT | | Better late than never. :) I sure took time to edit this one.
What's new ? : A bit more diversity in corridors and rooms, a few more team icons, bots can get the invisibility in the library (no often though), elevators.
cccdeathstorm : very wrong. ;)
| Rokhead 05-03-2006 12:08 PM MDT | | @avatar: The titan comes from the ol' unreal single player games.
Nice idea of 1 wacking the players around in ut, i'll check it out and comment later.
| John DiFool 05-03-2006 01:40 PM MDT | | Hmm must be an old account up there...
So what got fixed?
| cccdeathstorm 05-05-2006 03:39 PM MDT | | isn't this an old Unreal1 map????
(very sure)
| XYZ8000 05-08-2006 11:45 AM MDT | | I don't love this map, because there are a lot of slow lifts. Overral, average.
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