|
|
|
|
|
|
|
|
DM-Lookitthat | | Map Info |
| | File Name | dm-lookitthat.zip | Author | MapConna | Gametype | UT Deathmatch | Date Added | 10-06-2003 | File Version | 1.00 | File Size | 1.85 mb | Player Count | 8-14 | Map Description | None | Review Rating | -- | User Rating | 4 | Overall Rating | -- |
|
| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Tomlord 10-06-2003 12:29 PM MDT | Rating: 5 | | I dont see weapons. yep there is pulse gun andsomewhere must be shock rifle(i see shock cores :)). The map is too much big and there is too hard to reach upside.
| EvilSwanky 10-06-2003 01:49 PM MDT | Rating: 6 | | This map is kinda freaky stuff. In one way it is good an in one way it is not. Tha bad points are that the map is too big, you can easily play with more than 24 bots and that the has not good visuals and architecture. The good point is playability. In this map you have a great ability of Z-Axis fighting and cross-over fighting. If you like playing with large amounts of bots, you could like this one.
| LiquidSteel 10-06-2003 06:31 PM MDT | Rating: 3 | | Elevators and freefalls.
| Cobra 10-07-2003 05:04 AM MDT | Rating: 3 | | Ya I agree.
| avatar 10-07-2003 11:25 AM MDT | Rating: 3 | | item placement is sparse, the z-axis factor is nice but perhaps too much.. its not like you can actually fight reasonably well between those extreme heights - and falling damages you. the narrow walkways also make it cumbersome for fighting. this map is not without merit though, as there are some interesting ways to get around - unfortunately most of them are less than intuitive.
if there were more levels in between and perhaps wider pathways and less repetitive texturing, it'd be an interesting spin to your typical DM map. oh, and make it more evident where you can actually go safely.
| MajorM 10-13-2003 10:09 AM MDT | Rating: 5 | | Yes, the map is too big. But I like the textures! I think I will use them next time.
|
|
|
|
|
|
|
|
|
|