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DM-QuadZone3 
Map Info


 
File Namedm-quadzone3.zip
AuthorMapConna
GametypeUT2k3 Deathmatch
Date Added10-05-2003
File Version1.00
File Size5.14 mb
Player Count10-12
Map DescriptionNone
Review Rating --
User Rating5
Overall Rating --



 
Review


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Map Comments


Cerulean
10-05-2003 03:09 PM MDT
Rating: 7 
I like the atmospere of this map somewhat like futuristic otherworldly outpost. I also like the mixture of terrain and architecture. Gameplay,framrate and bot support I found to be on par. A creative and solid map overall. My rating,admittedly, is mostly based on terrain/architecture mix and visuals.

Home boy
10-05-2003 11:39 PM MDT
Rating: 6 
Well pieced together map!But BORING!

avatar
10-07-2003 11:19 PM MDT
Rating: 3 
the flow just doesn't work..
- item placement makes no sense.. a link gun and lightning gun placed precariously above some sort of "spinning-thing-of-death" while the udamage/armor pickups are placed in convenient locations
-most health pickups are placed AWAY from the "center" of combat
-ammo/weapon pickups aren't really along the flow of the map - it requires too much effort to just go find something (and thus detracting from the enjoyment)
-you can actually get stuck in some parts of the terrain

visuals
-architecture isn't believable.. long thin walkways supported by seemingly nothing
-jump pads aren't intuitive (they push me in a direction that goes against what i feel it should go)
-terrains are far too hilly (to be believable) and are all one single texture
-also, you have some unneccessary terrain that could be removed to improve performance (they may be covered by bsp brushes but they're still being rendered.

i think with a little tweaking on items placement, some architecture improvements and tweaking the terrain would make this a fine map to play on



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