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DM-QuadZone3 | | Map Info |
| | File Name | dm-quadzone3.zip | Author | MapConna | Gametype | UT2k3 Deathmatch | Date Added | 10-05-2003 | File Version | 1.00 | File Size | 5.14 mb | Player Count | 10-12 | Map Description | None | Review Rating | -- | User Rating | 5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Cerulean 10-05-2003 03:09 PM MDT | Rating: 7 | | I like the atmospere of this map somewhat like futuristic otherworldly outpost. I also like the mixture of terrain and architecture. Gameplay,framrate and bot support I found to be on par. A creative and solid map overall. My rating,admittedly, is mostly based on terrain/architecture mix and visuals.
| Home boy 10-05-2003 11:39 PM MDT | Rating: 6 | | Well pieced together map!But BORING!
| avatar 10-07-2003 11:19 PM MDT | Rating: 3 | | the flow just doesn't work.. - item placement makes no sense.. a link gun and lightning gun placed precariously above some sort of "spinning-thing-of-death" while the udamage/armor pickups are placed in convenient locations -most health pickups are placed AWAY from the "center" of combat -ammo/weapon pickups aren't really along the flow of the map - it requires too much effort to just go find something (and thus detracting from the enjoyment) -you can actually get stuck in some parts of the terrain
visuals -architecture isn't believable.. long thin walkways supported by seemingly nothing -jump pads aren't intuitive (they push me in a direction that goes against what i feel it should go) -terrains are far too hilly (to be believable) and are all one single texture -also, you have some unneccessary terrain that could be removed to improve performance (they may be covered by bsp brushes but they're still being rendered.
i think with a little tweaking on items placement, some architecture improvements and tweaking the terrain would make this a fine map to play on
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