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DM-Rotor 
Map Info


 
File Namedm-rotor.zip
AuthorJuno
GametypeUT Deathmatch
Date Added10-04-2003
File Version1.00
File Size923 kb
Player Count6-12
Map DescriptionNone
Review Rating4
User Rating5
Overall Rating5.0

 
Review


ReviewerAMmayhemAwe Score: 1.0/3
Date10-24-2003Build Score: 1.5/3
Review SchemaCast Score: 1.5/3
User Point: +1
Overall Score: 5.0/10

AWE: 1
Nothing spectacular for looks. Basic geometry, mostly cubes, some have been cut for different angles. A lot of duct work, and support beams throughout the whole map. Just a real blocky look to it.

Regular lighting is at default settings, white and oversaturated. The colored lights are on the verge of oversaturation too, mostly around 150. But the author does a fair job keeping the colored lights separated from the white lights; none really over power another.

Texturing reminds me Unreal 1, gritty Mine and other metal textures all around. It is on the ugly side, but it still has it's own different setting.

BUILD: 1.5
About the only sound is humming pipes, and there's one of flowing water. There's plenty of options for more sounds, but the map just doesn't feature them. Movers need a little work, one is in a dark area that hides a secret, and the other is a lift that is a little on the slow side.

CAST: 1.5
Gameplay is pretty good, maybe it's just me, but for some reason the good and bad bots seemed more separated than usual. Anyways, the bots do know the map very well, and could get everything but the redeemer. The map did suffer from flow problems. Quite a few dead ends, for on foot, only escape routes were backtracking, jumping down below, or translocating above. Also the flak cannon placement is pretty bad, only way to it is translocating as it's on a ledge that you won't probably notice easily.

Item placement is ok, DavidM would be having kittens, as some of the items aren't in a direct line of running. U-damage and the Keg-of-health are both at a couple of the dead-ends, which does make them more difficult to get to, just the flow still doesn't feel right. A few weapons has their ammo set a distance away.

SCORE: 4
Pretty straight-forward map, has a few more flaws than positve aspects. The author says it's an early map, which you can tell, but still not a horrible start for mapping.





 
Map Comments


Razor
10-04-2003 01:42 PM MDT
Rating: 5 
This map looks ok, architecture is a little cubic, Textures do their job but are a bit overused, lighting is nice. The bots play pretty ok but the weapon placement is not so good, the weapons are too far away from some spawn points, and i think there should be more weapons.
Basically an ok map, and i had fun playing it (i had a little feeling of DM-Turbine when i played the map)

Shao
10-04-2003 05:44 PM MDT
Rating: 6 
you said it.... This map Is Much looks alike DM-Turbine! but it a average map( I guess) or Other way is a Fun map.

Juno
10-05-2003 04:33 AM MDT
 
Thanx 4 the comments! I agree, it's base really is made inspired from DM-Turbine. But this map was 1 year be4, and now DM-Rotor][ is soon to be released...About a week or so.

darkjaxx
10-05-2003 05:37 AM MDT
Rating: 6 
The map looks realistic
but's lookin good, i'm not a fan from turbine but this plays with no problem
brushes are a bit simply and cubic that's pity
ok

fik
10-05-2003 09:05 AM MDT
Rating: 4 
It's a DM-Turbine style Map

_Unreal_
10-26-2003 04:53 AM MST
Rating: 4 
Not very well, that map...
Boring, white lights without contrasts in shadows and colours...
architecture is simple, lots of cubes are used and players see them in the map, because of missing details.
Gameplay is room-corridor-room, nothing spectacular.

[_SUPER_VEGETA_]
10-27-2003 01:22 PM MST
Rating: 6 
I downloaded this map weeks ago, its ok, very fun

M@estro
11-08-2003 02:02 PM MST
Rating: 6 
a Turbine designed map with less decorations and thing wich looks fun. It's good to play. Nothing more



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