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CTF-Control2k3 
Map Info


 
File Namectf-control2k3.zip
Authoravatar
GametypeUT2k3 Capture The Flag
Date Added08-31-2003
File Version1.00
File Size810 kb
Player Count4-12
Map DescriptionDo you feel the need to be in control?
Review Rating --
User Rating4
Overall Rating --



 
Review


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Map Comments


Deceased
09-01-2003 05:09 PM MDT
Rating: 2 
from the screenshots i see no resembalance to the original Control what so ever

Home boy
09-01-2003 07:43 PM MDT
Rating: 0 
You wrote in your Map Description: Do you feel the need to be in control?
My question to you is: Do you feel the need to make more maps?..I hope not!


]BMR[VorLoN
09-02-2003 08:06 AM MDT
Rating: 1 
It`s impressive how the author used the abilities of this engine...

avatar
09-02-2003 06:32 PM MDT
 
You wrote in your Map Description: Do you feel the need to be in control?
My question to you is: Do you feel the need to make more maps?..I hope not!


owch, haha, clever... not. :P


SealClubber
09-03-2003 08:09 PM MDT
Rating: 10 
You n00bs can eat it!

cowlips
09-04-2003 02:49 PM MDT
Rating: 9 
Apparently, you can't give too many 10's around here. You get a 9 for effort. lol

Shao
09-05-2003 06:46 PM MDT
Rating: 10 
will you GuyS STOP REVIEWING FROM THE SCREENSHOTS!?

you must Play it! come on , Give me some break.....

i give a 10 to lay up the score.

SirTahngarth
09-06-2003 10:47 AM MDT
Rating: 0 
And I give it a 0 to un-lay-up the score, because I played it and it's not very good.

DoGGZz
10-28-2003 12:47 AM MST
Rating: 0 
sigh

BlAcKoUt
05-29-2004 02:52 PM MDT
 
ive played Control from UT99 but this is just pathetic.

NikolaCox
01-13-2005 04:54 PM MST
Rating: 10 
I love this map so much. You need to try play this map, gameplay is GREAT. I m waiting a UT2004 version long time . It is to to make a 2004 version.

Deathbliss
01-14-2005 05:45 PM MST
Rating: 4 
To the author...

First off ingnore everyone here that doesn't have a few maps behind their belts and who are not leaving you comments that will actually help you. This is a very harsh enviroment you decided to submit your map in - you might want to try Unreal Playground, Insite, or Map Raider if folks are getting to you here.

Secondly this is a pretty solid first new engine map. But you gotta break things up more - read Hournce's architecture tutorial:
http://www.planetunreal.com/phalanx/tut's/tutorial_geo.htm

When I tried your map I found it was EXACTLY like the csreenshots. Which is good because you're being honest, and bad because they don't show a good map. That is unfortunatly what we have here. Sure it may be fun, but it needs some flavoring. It's big, bland, and empty ATM. I did like a few things... I thought the center area showed some promise, and it's nice to see a n00b map that actually has good texturing. Nothing is over or under tiled, and texture patterns aren't cut off in disturbing ways.

I wouldn't recommend doing a part 2 here. Instead I'd recommend you start fresh with your own ideas. Add more archiecture to your next map, add trim to the edges of walkways and water pools - wherever applicable, and add a wider variety of light types. You might want to open up the level a bit with a window or through the ceiling. Use ONE sunlight actor for the sunlight, use a SMALL (no more than 30 brightness) amount of zone lighting that is the same color light as the sun - for realism. Don't just make a level full of static meshes - make sure every mesh has a place and serves some sort of purpose. In UT terms, you don't want to make a level with 100s of crates and barrels just for the heck of it. You want to avoid this kind of thing in UT 2004 - or any game for that matter.

Don't be afraid to send an e-mail to someone if you need help, or to post in the forums. You'll find me active over at Unreal Playground for the most part, so you can e-mail me or post over there if you want my assitance and I'll help you out. Now start up a new map!
- Deathbliss



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