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AS-Vietnam | | Map Info |
| | File Name | as-vietnam.zip | Author | leszman | Gametype | UT Assault | Date Added | 07-31-2003 | File Version | 1.00 | File Size | 1.82 mb | Player Count | 4to6 | Map Description | None | Review Rating | -- | User Rating | 4.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| leszman 08-01-2003 05:32 PM MDT | | Where is your comment???
| SymphonicTank 08-02-2003 01:59 PM MDT | Rating: 6 | | Not bad at all. Everything is put together nicely, and no glaring flaws in terms of construction. A ton of work was put into this map, and there's areas where it really shines. The ending objective is excellent, as is the beginning - things in-between don't show as much work, but there is a definite flow, and not much confusion as to what you need to do next.
The objectives amount to finding and pushing buttons/switches to gain access to the next area, but that's pretty standard fare for UT assault.
The bots seem to know their way around fine.
Now, for what could stand a bit of work:
1) I believe it's the button for objective 3 - the mega door - the button is the same gray texture as the wall that it's on. I'd recommend messing with that a bit.
2) The automatic lift that takes you down to the underground complex. I recommend putting in a switch that allows the assaulting team to operate the lift - rather than having it run automatically. It makes it very difficult to mount an assault on the lower base, and this is a bit unfair advantage to the defending team.
3) Like I said, the beginning and ending areas show a lot of work, but things in-between are just kind of gray and lackluster. They could stand a lot more effort in texturing.
Polish this up a bit and you've got at least an 8 rating. Also, please get some help with your readme.txt and the objective descriptions. Your English is a bit lacking, but that didn't keep me from enjoying the map.
| Slim 01-25-2005 12:05 PM MST | Rating: 3.5 | | The beginning is very nice. But it just gets crap after that in looks and in gameplay. Plus those two problems that never got fixed when they should have been reduce my score; like the auto lift and that bridge problem.
| viper 09-14-2003 06:38 PM MDT | Rating: 6 | | everything looks beautiful, but.... Did you test it thoroughly? I found at least two bugs in the game. 1) The first is at the first objective: if you jump off the bridge the wrong way, you can land in this dark corner with no way to get out --> you have to commit suicide 2) On the lift going downwards, one of the bots managed to make it immobile: the lift wanted to go down, but it was stuck. I had to observe this while defending But on the bright side, a good idea with relatively good bot support.
| volkov 03-08-2004 09:34 PM MST | Rating: 7 | | Nice objective, but if you jump off the bridge the wrong way you fall into a wierd corner.The auto lift is seriously screwed up. Still definetly worth the download. DO IT NOW!
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