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CTF-GanimedAnomaly | | Map Info |
| | File Name | ctf-ganimedanomaly.zip | Author | Killer ('em all) | Gametype | UT Capture the Flag | Date Added | 06-29-2003 | File Version | 1.00 | File Size | 1.47 mb | Player Count | 6-16 | Map Description | None | Review Rating | -- | User Rating | 6 | Overall Rating | -- |
| No level screenshot available. | | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| AlphaDMF 06-29-2003 05:57 PM MDT | Rating: 8 | | A large map with some nice effects and architecture. The main fighting part of the map has a three or so story high ceiling with various ramps connected to a central cylinder structure.Nice fog effects and movers. Masked textures are neatly used for wires etc.. one missing unimportant effect would breakable glass..Good map in my charismic view. :)
| DiFool 06-30-2003 01:04 PM MDT | Rating: 5 | | It's okay-for the most part I have taken to having a healthy distrust of stereotypical "two bases at opposite ends of a long rectangular prism", which is basically what this map is all about. And there is a chokepoint in the middle (upper middle where the moon is visible) through which all traffic must pass; for some reason the author declined to have the two central interior areas meet, and they just inexplicably dead-end there, wasting all that space.
| Amisa 07-01-2003 05:56 AM MDT | Rating: 4 | | Boxy architecture. I agree with that the two larges areas in the middle are not fully usefull. Not so nice, but it works.
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