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CTF-PowerControl | | Map Info |
| | File Name | ctf-powercontrol.zip | Author | Gears | Gametype | UT2k3 Capture The Flag | Date Added | 06-29-2003 | File Version | 1.00 | File Size | 3.21 mb | Player Count | 8-16 | Map Description | After the Surigorn government had abandoned their alternative power test facility, the empire quickly moved in. The planet itself served little or no use for its surface is almost entirely covered with electrically charged water and one small island. Trying to harness the power of lightning proved to be detrimental to all who worked this facility, but for a person that has the life span of only a few minutes, it does not matter. | Review Rating | 6.5 | User Rating | 7 | Overall Rating | 6.5 |
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| | | Review |
| Reviewer | SirTahngarth | Awe Score: | 2.5/3 | Date | 10-05-2003 | Build Score: | 2.5/3 | Review Schema | Cast Score: | 1.5/3 | User Point: | 0 | Overall Score: | 6.5/10 |
Short Review: A map with something for every kind of player, lots of custom meshes, sounds and effects and good bot support. This is one of those maps your'e either going to love or hate.
Longer Review:
Awe: I really like the original theme, with the industrial power plant setting underground combined with a small island surface area (which houses the redeemer and the longest but by far easiest route between flags, but more that later.) Custom meshwork abound, a nice terrain on the outside area, and lots of ambient sounds and visual effects including particles to depict waterflow in the very l33t water transport tubes (more later), and lots of sparking bolts of electricity, most of which are deadly to the touch. Visually, this map owns. (score: 2.5/3)
Build: This is clearly a very experienced mapper, and the map looks polished and reletively free of bugs. Hallways around the flag room are quite narrow. The meshes and textures are aligned well throughout, and Try as I might, I couldnt find any HOM effects. items are placed well. The lighting is also done quite well and colored where appropriate. (score: 2.5/3)
Cast: Gameplay is what makes or breaks a map once youre done with the sightseeing tour, folks. Does this map have it? Maybe. There are three routes to the flag, each one with different length and safety levels to consider. But before considering that, consider the flag rooms themselves. Due to the afformentioned narrow passages, the flag room is very easy to defend, and you dont need a lot of people to defend it, because the flag itself is trapped with a lightinging bolt that fires periodically. The mapper says this is to prevent people from sitting on the flag. Why, I ask, is that a problem? someone sitting on the flag base is an easy target anyway. The lighting bolts are predictiable and there is an indicator as to when it will happen, but I really thought it was unneeded. It is a cool effect though, and you might like it or you might not. On to the routes. Behind the flag room down a short hall is a tall elevator shaft to the surface of this island power plant. If you manage to get up the elevator, your'e home free on this longest but safest of the three routes. the drawback to it is only one person can use the elevators at a time ( a door closes behind you) and so if you run for the elevator with someone chasing you and the door is closed, you're toast, which i think balances the ease of getting home once you're out. The second, and by far coolest route, is through these water transport tubes. They reminded me of CTF-Rollercoaster for UT(can be found here on NaliCity, I think) and when you jump in the water you are sucked through a series of tubes leading to an area with powerups and another tube, which on reaching the end of it, lets you get home. You have to walk a bit further to get to this one than the elevator, but it's also fairly safe and you get powerups to boot. The third route is a generic hallway between the bases, and its the riskiest but shortest route. Take your pick, lots of strategic oppertunity abound. I had a lot of fun with this map. If you like maps where strong defense is key, this is the one for you. If you like open maps where you have to be agressive, you're not going to have so much fun with this. I took off half a point from the cast score for the booby-trapped flagbases. Get rid of that, and the already respectable score will improve. (Score:(1.5)
Overall: 6.5/10 |
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No review screenshot available |
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| | Map Comments |
| Luggage 07-04-2003 09:41 PM MDT | Rating: 4 | | Not a bad map at all, nice use of stock *EDIT: oops, custom* static meshes, and a really cool bubble tube ride :) Apart from that though, lighting could have used more attention, layout could have used more consideration... there are mainly 2 routes, a short underground one and a long one via the surface of the island... There's no interconnection, and there isn't really a point in taking the upper route. However... the traps are kinda cool, but also pretty annoying if you don't know them yet.
Edit: Oh lol, I always missed the third route because it was so much fun riding it that I must have ended up in my own base again all the time, I thought its sole purpose was to get you the amp :)
| 1/2LuNaTiC 06-30-2003 10:18 PM MDT | Rating: 4 | | Luggage nailed it. Played and specced bots. It isnt very great. Actually there are 3 routes not 2. The long upper one the bots tend to take. They're insanely stupid, a bot flag carrier can easily be caught waiting for a VERY LONG lift. just walk up on it with goo or flak and its dead. Once up the lifts and outside there are a series of satelites that look pretty nice. If you get to close when lightning strikes you're dead. Its pretty impossible to predict the strikes during a match though :( .
The flags are also trapped. Electricity can shock you at anytime when you go for the flag. I watched Chaos get toasted going for the flag by this trap. The lower passage is too small. Position a defender around the corner of the LTG lower hall and flak and oncoming flag carriers.
The 3rd passage is the fun tube. My favorite part. Sometimes the bots get stuck in there but usually they jump out the end. This tube send you around. On your way you can grab the amp then pop out in the enemy base amped and full of ammo since no one can shoot you down in those tubes. Position a defender here with a shock rifle and combo any mofos who come up.
Looks pretty darn nice. Plays pretty damn crappy :( . I had fun in invasion with this though :P .-
| SirTahngarth 10-04-2003 07:54 AM MDT | Rating: 6 | | Dont worry. Be prepared for a nice review.
| [morpheus] 10-04-2003 03:32 PM MDT | Rating: 6 | | I am so lost.
| Doctor Nick 10-05-2003 07:23 AM MDT | Rating: 8 | | This is by far and away my favourite Custom CTF map, there are so many routes and areas (I didn't even notice the outside part until about 5 minutes in), that make games so much more fun that the usual. And that's not even mentioning that amazingness that is the bubble ride. Good job.
| avatar 10-06-2003 08:19 AM MDT | Rating: 8 | | this map is very fun in instagib.. because it's not insanely large like some of the maps out there, and there are more than one way to defend and multiple flag carry routes. on top of that, it's fun to look at and walk through.
| Home boy 10-11-2003 08:30 PM MDT | Rating: 9 | | Good map!
| Astyanax 11-05-2003 02:09 PM MST | Rating: 6 | | A small comment to the review: CTF-Rollercoaster was never finished/released and can\'t be found at nalicity. I had lotsa fun with Ued and got UT to do a lot of twisted stuff, but after months of work I got tired of my own project... :/
| Rookie XXL 11-07-2003 03:31 AM MST | Rating: 9 | | Good map-I like maps like these because there is so much fun with them, you know:much fun after boring academic lectures. I reccomend.
| nnock 11-14-2003 03:35 PM MST | Rating: 7 | | < "CTF-Rollercoaster was never finished/released and can't be found at nalicity. I had lotsa fun with Ued and got UT to do a lot of twisted stuff, but after months of work I got tired of my own project... :/ " >
CTF-Rollercoaster is the first thing I thought of when I played this. It's too bad that was never finished Astyanax. It was a lot of fun for as incomplete as it was. :-)
Back to CTF-PowerControl ... ... only a 4? What's up with that? I'd give this map at least a 6. True, it doesn't have stellar gameplay. But the atmosphere & lighting is nice. Lots of moving textures. And the water tubes...Nice work! The bubbles in the water is a very nice touch. Why don't more maps incorporate that technique?
All in all a nice map. Well worth the download IMhO. . . . ....... 'nnock (f.k.a. - LXIXGTO)
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