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CTF-Esprit_ce | | Map Info |
| | File Name | ctf-esprit_ce.zip | Author | Unknown - Unable to detect | Gametype | UT Capture the Flag | Date Added | 05-09-2001 | File Version | 1.00 | File Size | 768 kb | Player Count | 8-12 | Map Description | None | Review Rating | -- | User Rating | 7.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Pribina 03-04-2003 05:20 AM MST | Rating: 8 | | Very nice map, great idea about the building in the middle of the map. Love the bell tower with sniper rifle. Try to play this map with Chaos UT mod . . .
| Dark_Rusty 08-30-2003 12:45 PM MDT | Rating: 7 | | The big luilding in the middle is the big difference in this level. If it wasn't their, it would almost be a face map (of which I am a strong hater of, cept diamondsword), it changes it into something completely new, its seems unique to anything else. the maps is in a big crater with steep walls, one obvious entrance into the base (but skilled players will soon find that low sniper tower + translocator = entrance) their is small corridor gaps on either side of the circular center building, & a couple routes though the building it self with a rocket luancher the central weapon (thank god its not a 'deemer for once). In between the central area & the bases is an flat open area, which is very exposed, although it was a good idea to put the sniper towers near the back of the base not to give them too much of an advantage over would be attackers. If you want to survive the entrants though the gront doors be quick, stand to the side of the door & jump though soon as it opens, especially in Instagib, online, a player with good aim & a defensive mind can have a field day standing right in front of those doors. Despite being not overly large, the bases are hard to escape with the flag, second story balconys overlook the first story flag room & your only cover is a couple small pillers that hold up those balconies. In short, a unique, medium-slow paced map, where attacking usually means working togever, you'll rarely get from their base to your base with the enemy flag without dieing, & thats after getting in to their base.
| Commander2 08-03-2005 06:18 PM MDT | Rating: 8 | | I don't like this map because it's just too open and it's easy to get my head shot off or something, but otherwise pretty good. I still play it no matter how much I get owned :/
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