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DM-DHyde 
Map Info


 
File Namedm-dhyde.zip
AuthorMr_Hyde
GametypeUT Deathmatch
Date Added05-31-2003
File Version1.00
File Size2.89 mb
Player Count4-12
Map DescriptionNone
Review Rating4
User Rating7
Overall Rating5.0

 
Review


ReviewerNahandAwe Score: 2.0/3
Date11-24-2003Build Score: 1.0/3
Review SchemaCast Score: 1.0/3
User Point: +1
Overall Score: 5.0/10

AWE: 2
Let's resume: Quake 3 Arena. This is what we can find wherever we look.
The map uses qtex.utx to bring that theme to life; and does it well. Textures
are correctly applied in floors, walls and ceilings.

The architecture adds to it. In many places we see "curved" surfaces (walls),
arches topping some ceiling-less rooms and other interesting shapes, like
the unholy symbol seen in the map preview screenie.

Lighting is, generally, done well, but there is some places where coronas
are abused IMO. There is an "almost blinding" effect in a room with several
kicker pads and Rocket Launcher.

The whole theme feels right and cohesive, and is easily the best part
of this map.


BUILD: 1
Brush-work in most of the map is good, though simple with practical
architecture. Its the decorative part that shows some great 2D Editor use
in making some eye-appealing (or not) build.

Other "landmark" of Q3A are the kickers, or bouncing pads. I like them and
they are present in this map. Unfortunately, on that already reffered room
with "blinding" coronas, there are 4 of them and they seem to be all
un-aligned with the place where they should put the player. We get them to
kick players against the walls or just to the side instead of front.
This is serious, as even the BOTs can't handle them effectively.
The map is playable, but the places with diagonal kickers are easy hunting
grounds...

Triggers... well, there is one big, arena-style room with a column in the
middle (and deco brush :), that is actually a secret. In order to get it,
the player has to trigger other 4 (hint) buttons.

For the sound, there is a custom soundtrack (included), that fits nicely,
as well as some ambient sounds here and there, though few.


CAST: 1
Framerate is not a problem, but gameplay and flow are. The already
mentioned problem with diagonal kickers is a serious backholder, and that
is in one of the few rooms with Z-axis play. There is other - with a Shield
Belt on top of some kind of altar close enough for an ImpactJump - but that´s
all. The layout is basically room> corridor>big deco room. There is also
some corridors that just push the mark. They are very long and/or with
an accentuated ramp. The whole map is on the biggie side.

Item placement can be scarce, especially with bigger number of players (12-16).




The several "mistakes" in this map, really prevent it from being a good one.
And this had the chance in succeding IMHO.




 
Map Comments


darkjaxx
11-28-2003 08:16 AM MST
Rating: 7 
No user comments?
If you like Quake , this is the map that you must download!
(i'm one of those :)
Architect are really enyoable and the flow look like quake's
And it has the same favo quake-gameplay!
But ah well, if you don't like quake, you should'nt d/l this.

Good fun for quake-fans

LIM
12-07-2003 10:13 PM MST
Rating: 6 
I like Quake, I like this map. As a mapper I do see that it suffers from room-hall-room syndrome though. But these are nice lookin' rooms. :)

LiquidSteel
12-08-2003 08:50 PM MST
Rating: 9 
This game is very cool. I never ran out of any weapons. I really enjoy that in a good map.

ROCK ON!!!



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