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DM-DHyde | | Map Info |
| | File Name | dm-dhyde.zip | Author | Mr_Hyde | Gametype | UT Deathmatch | Date Added | 05-31-2003 | File Version | 1.00 | File Size | 2.89 mb | Player Count | 4-12 | Map Description | None | Review Rating | 4 | User Rating | 7 | Overall Rating | 5.0 |
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| | | Review |
| Reviewer | Nahand | Awe Score: | 2.0/3 | Date | 11-24-2003 | Build Score: | 1.0/3 | Review Schema | Cast Score: | 1.0/3 | User Point: | +1 | Overall Score: | 5.0/10 |
AWE: 2 Let's resume: Quake 3 Arena. This is what we can find wherever we look. The map uses qtex.utx to bring that theme to life; and does it well. Textures are correctly applied in floors, walls and ceilings.
The architecture adds to it. In many places we see "curved" surfaces (walls), arches topping some ceiling-less rooms and other interesting shapes, like the unholy symbol seen in the map preview screenie.
Lighting is, generally, done well, but there is some places where coronas are abused IMO. There is an "almost blinding" effect in a room with several kicker pads and Rocket Launcher.
The whole theme feels right and cohesive, and is easily the best part of this map.
BUILD: 1 Brush-work in most of the map is good, though simple with practical architecture. Its the decorative part that shows some great 2D Editor use in making some eye-appealing (or not) build.
Other "landmark" of Q3A are the kickers, or bouncing pads. I like them and they are present in this map. Unfortunately, on that already reffered room with "blinding" coronas, there are 4 of them and they seem to be all un-aligned with the place where they should put the player. We get them to kick players against the walls or just to the side instead of front. This is serious, as even the BOTs can't handle them effectively. The map is playable, but the places with diagonal kickers are easy hunting grounds...
Triggers... well, there is one big, arena-style room with a column in the middle (and deco brush :), that is actually a secret. In order to get it, the player has to trigger other 4 (hint) buttons.
For the sound, there is a custom soundtrack (included), that fits nicely, as well as some ambient sounds here and there, though few.
CAST: 1 Framerate is not a problem, but gameplay and flow are. The already mentioned problem with diagonal kickers is a serious backholder, and that is in one of the few rooms with Z-axis play. There is other - with a Shield Belt on top of some kind of altar close enough for an ImpactJump - but that´s all. The layout is basically room> corridor>big deco room. There is also some corridors that just push the mark. They are very long and/or with an accentuated ramp. The whole map is on the biggie side.
Item placement can be scarce, especially with bigger number of players (12-16).
The several "mistakes" in this map, really prevent it from being a good one. And this had the chance in succeding IMHO. |
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| | Map Comments |
| darkjaxx 11-28-2003 08:16 AM MST | Rating: 7 | | No user comments? If you like Quake , this is the map that you must download! (i'm one of those :) Architect are really enyoable and the flow look like quake's And it has the same favo quake-gameplay! But ah well, if you don't like quake, you should'nt d/l this.
Good fun for quake-fans
| LIM 12-07-2003 10:13 PM MST | Rating: 6 | | I like Quake, I like this map. As a mapper I do see that it suffers from room-hall-room syndrome though. But these are nice lookin' rooms. :)
| LiquidSteel 12-08-2003 08:50 PM MST | Rating: 9 | | This game is very cool. I never ran out of any weapons. I really enjoy that in a good map.
ROCK ON!!!
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