paranoid 05-14-2003 10:17 PM MDT | Rating: 8 | |
Wow, quite a good map, I really liked it! The theme might have been done before but to me it felt really different, fresh. Bots do really well too, which is good. But it was the lighting that sold me. I love the affect of the sun being cast down, it looks great. maybe you could have added some more colored lighting (red and blue) to break up the interiors whitey-light bluey color. But it is still a great map!
oh P.S You should have worked on your skybox more, it looks pretty scungie when you can see that it is actually a box. hehe
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C.Duke 05-15-2003 03:05 PM MDT | Rating: 9 | |
Really cool map, which has a nice original style, just make sure you can't see the edges of the sky box ;), good work!!!
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quillion 05-15-2003 05:11 PM MDT | Rating: 7 | |
yep, skybox a bit dodgy. other than that a nice map flow is nice and simple, texture use :)) all i want to add is it could do with some lighting around the flags! no complaints ere, nice work m8
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Bot40 05-15-2003 05:53 PM MDT | |
Well the skybox is just the textures that epic made. It's not my fault if epic are too lazy to make their textures line up properly with each other at the edges :p
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CasketCase 05-15-2003 11:42 PM MDT | Rating: 9 | |
Nice map. Plays well, etc. good snipe spots, definately a keeper.
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DiFool 05-16-2003 01:29 AM MDT | Rating: 5 | |
Guess we need a skySPHERE instead of a skyBOX...
The map...not horrible, but gameplay is rather simplistic. Bots do their jobs, no snags or other nonsense, just kind of "blah". Two routes into the enemy base, two sniping platforms in the middle open area.
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Luggage 05-16-2003 07:09 AM MDT | Rating: 5 | |
If the problem with the skybox is what I think it is, it's not Epic's fault but related to UEd's texture alignment tools. If you import a box-uvmapped, um, box as brush and apply the textures there, the seams should be gone. Or so.
Oh yeah, haven't played the map, no UT1 installed anymore here. 5 seems neutral, so... :)
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SeeD 05-19-2003 02:23 PM MDT | Rating: 7 | |
Bot40 is becoming the DavidM of CTF. It's a positive comment, btw. :] Just fix some texture cuts and the skybox if you want the map to be (somehow) flawless. Nice Work.
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bubbathefool 12-26-2003 06:39 PM MST | Rating: 8 | |
First off. Luggage, if you haven't played the map how can you rate it? Not fair to authors.
Anyhow, I like this map. It's an old theme but sort of freshened up in a way. It's right for our small clan. And finding decent maps that play well with 4 to 8 isn't easy. The bots are good and the map looks nice enough. My big gripe is the darkness in the areas near the flag. You can get lost...or kill yourself...or at the least, waste precious time trying to get oriented. Fix the lighting (actually, add some lighting) there and I'd say 8. Good map.
We've played this map quite more and now I have to bump it up a notch. 8
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zenpunk 07-27-2003 12:00 AM MDT | Rating: 8 | |
I love this map ... add some light and it's a 9.
One thing that I think would make this map a little better is... The main drag down the center of town between the flags is defended by a cool snipers nest. The whole road can be skipped, however, if you take the indoor route between the bases, except for about 1 second of visibility as you cross the bridge ... or zero visability if you just do a quick translocate past that point. I'd like the bridge to be longer, so defenders outside have a slightly better chance of spotting people crossing the bridge. As an added touch I'd like to see a small break in the bridge in the middle so crossers had to jump across (but not too large as to have to trans across ... just a short hop.
And now that I'm thinking about possible improvments, I think it would be an amazing addition to the game if the outdoor route was enhanced ... it would be awesome if there were some doorways in the buildings down the side where you could duck into along the way to avoid the sniper nest. Not connected rooms to avoid the sniper alltogether, just a way to strategically work your way from building to buiding to sneak your way through if you want to take the time and be careful about it.
Anyway, again, great map. I hope he comes out with an improved v2 ... might be one of my favorite maps.
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phalanx 07-27-2003 10:39 AM MDT | Rating: 9 | |
this is a good level its not that large either so u cant get lost, i dont look at the sky no point so i cant say anything about the skybox. It looks good and plays good however the bridge area can get spammy with the flak cannon it plays well and looks good that means its a great map
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Shig 07-28-2003 01:09 AM MDT | Rating: 6 | |
Good idea, the flag bases visible from each other, only seen that 1 or 2 other times. Only two routes base to base, and without the TL you can only switch from one to the other one way. Each team has a sniper post, and these see both paths, one good sniper is a headshot away from stopping any cap attempt. Saw the bots translocating back and forth indefinately under said sniper window, only stopping to get smacked in the face by a rocket.
Given another, longer route, maybe sewers where you have to go far out of your way to get in it, and with another entrance right in the middle, this could be an 8 in my books. Fix that bot issue too.
I never noticed the skybox issue, never looked up. I guess i'm not the type to notice cosmetic flaws like that.
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Mxtrmntr 08-21-2003 08:01 AM MDT | Rating: 7 | |
It reminds me of CTF-Sprinta; both maps have a similar brick-heavy, not very original theme (and certainly not the most fascinating theme Bot has worked with so far), but feature quite decent gameplay backed by a competent technical execution.
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Doc Kevorkian 08-27-2003 04:25 PM MDT | Rating: 8 | |
This is one fine little map. It has the most realistic outdoor lighting effects I've ever seen in UT—the setting sun throwing a warm glow over the buildings, which in turn cast complex shadows. All of which gives the map a terrific sense of atmosphere. Textures, while nothing extraordinary, are well chosen and matched.The visible seams in the skybox area shame because it's also very well done otherwise. As for gameplay, it provides a hairy battle between teams of 3-5 players each. Good flow=good fun. I agree with zenpunk about the bridges being too short. Another change I'd recommend would be an intersecting corridor in the central structure leading out to two additional bridges that connect with the sniper buildings. That would provide an alternate route of attack and retreat. I'd I could give it an 8.5 if a could. Download it!
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Shadowlurker 11-21-2003 05:51 PM MST | Rating: 6 | |
Bot_40 is better than this. Not too bad, though.
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Manticore 11-21-2003 08:13 PM MST | Rating: 6 | |
I seem to have had this map on my system forever. Tight CTF and fun to play. A CTF map that you just keep coming back to. This mapper has some good work happening.....
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KRYZPO 11-23-2003 01:52 PM MST | Rating: 10 | |
this map is completely addictive ,i couldnt stop playin it!!i think this is kinda the perfect CTF map i hav ever seen in all my UT days!! DAAAAMIT!!!this map it's GODLIKE !!
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Shao 11-24-2003 09:35 PM MST | Rating: 7 | |
whatever it is , this map is good.
Moo!
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XepptizZ 11-25-2003 04:41 PM MST | Rating: 8 | |
I love it all the way except for the size. You can assure the enemy will score as soon as they get the flag. The biggest pro of the map is its looks.
Rocking map!!!
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darkjaxx 11-26-2003 10:29 AM MST | Rating: 7 | |
Yeah, The looks like a bit spacy(like that) And it plays good as well. Some places are a bit weird, but ah well, im also
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buju_pers0nified 11-26-2003 07:17 PM MST | Rating: 8 | |
The name of the map is a strange choice. This map was too easy. I had the difficulty on Adept. I love the exterior but the inside was rather blah.
I still enjoyed playing it though. Good work.
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SilverArrow 12-10-2003 12:32 PM MST | Rating: 9 | |
Wow! This map is super addictive! The layout of this map is simple, but somehow it works really well. I wouldn't change anything in this map, except maybe put a bit of lighting near the flag. It is kinda dark there.
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Razor 12-11-2003 08:02 AM MST | Rating: 8 | |
good Layout and good lighting Bots arent great but they dont totally suck Its nice you can see the enemy flag from your flagroom. Very Good map
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RayZidane 02-07-2005 09:53 PM MST | Rating: 6 | |
a 6....
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