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DM-Babylon 
Map Info


 
File Namedm-babylon.zip
AuthorMajorM
GametypeUT Deathmatch
Date Added04-25-2003
File Version1.00
File Size1.45 mb
Player Count12-14
Map DescriptionThis is my first map and I tried my best to create a map with nice graphic- and sound-effects. I couldn´t find any bugs, but one room has very low fps.
Review Rating3.5
User Rating6
Overall Rating4.5

 
Review


ReviewerAMmayhemAwe Score: 1.5/3
Date09-10-2003Build Score: 1.0/3
Review SchemaCast Score: 1.0/3
User Point: +1
Overall Score: 4.5/10

AWE: 1.5
An average looking map. Architecture isn't completely blocky, some decent archways, pillars, and other hall supports/frames. Nothing that will keep you gawking at for very long, if at all. The routes of the flowing water are interesting though, but could probably be done better.

Texturing is ok. Textures aren't aligned at angles in the walls or cielings. Rock textures could have been chosen a little better as well. Walls are somewhat repetitive, but there is plenty of changes in floors, cielings, and other architecture.

Nothing real lavish on the lighting either. Mostly gold lamps light the way. The outside is lit kind of blue, presumably from the sky, but the skybox is nothing but stars, so that one is a bit of a mystery. Most of the lighting seems brighter than necessary for the given sources, but it's not blinding and no real sign of greening.

BUILD: 1
Sounds are good throughout the map, crickets, flowing water, lava, and many others. Areas are zoned off, but it still doesn't help in some areas. Brush-work isn't the best. A couple archways use two brushes to make, when all that was needed was an arch that was twice as thick. Some of the framework could have been made into one brush, or at least less than what they are currently, would certainly help framerates. Too many pathnodes than for what is necessary as well, which doesn't help the maps playability factor.

CAST: 1
Bots play the map well. Though sometimes I've seen them just hanging around in the center. The flow is kind of strange. Teleporters need work, one leads you into a box that slowly lifts up for you. Moving doorways are slow too, and have one trigger for them, so you have to stand against the door and wait for it to open, in the meantime you are being shot at.

Playability is a little slow too, the room with the lava (first pic on the right) really slowed on my machine, making me want to avoid that area. Plus there's a few other things, which I mentioned in the "BUILD" section that slow the map down. Plenty of ammo lying around, usually 3 ammo packs next to their respective weapons, could have cut that down to 2. Plenty of vials around too, in some cases too many. One line of vials will get you 45 health.

SCORE: 3.5
Best for a 12-16 player load. Not the greatest map, and will probably get lost somewhere in the Unreal mapping world.




 
Map Comments


Fodder McFly
04-25-2003 10:18 PM MDT
Rating: 7 
It's about time a new map like this has come along. This is a refreshing change from "nOOb junk." I had the Unreal vibe going playing this map. It flowed fairly well and I was never stuck without a weapon. The bots played pretty good and I didn't see them get stuck or stand around aimlessly. Warning: One of the rooms does get a tad laggy, so depending on your computer it may lag even more. Besides that room, it is very smooth. Good map, I'll keep this on my HD for now. Good job.

P.S. I am working on that Screenshot Code Of Conduct. I'll post it with a later comment when I finish. ;)

Vertigo
04-26-2003 04:06 AM MDT
Rating: 6 
lol

Cyrss's Female Dog
04-26-2003 08:07 AM MDT
Rating: 7 
It's good the COC is going through :)
Map OK

{DS}~UneverC
04-26-2003 08:17 AM MDT
Rating: 7 
Nice map,played 1on1 with it at Instagib...!!! good

COC?? code of conduct?



quillion
04-26-2003 11:13 PM MDT
Rating: 8 
very nice this, some original ideas inside babylon:)
i like the porter and the room opens:D couldn't stop playing with it:P and hes right, it does feel like a UT map. That room:P ouch! fps 75 in that room fps 20:( thats the only gripe for me, i will keep this one on HD np:)

better than my first go i think!

gj m8

{DS}~2nd-B07
04-27-2003 08:27 AM MDT
Rating: 0 
Purple s/shot?????
SCOC UneverC..(Screenshot code of conduct...look at new map..CTF-Lofthouse 4 understandment doood!)

good idea

Squeek
04-27-2003 02:03 PM MDT
Rating: 6 
The map looks alright. Could use some more trim at some points maybe, but at least it plays well now. Expect in that lava room: the light effect makes the fps drop... well, below the lava :p Even on high-end pcs it's noticable.

As for gameplay, flow isn't bad, but the doors open slowly and react only when you are practically in front of the door. This means you'll have to wait. And better have a flakcannon ready! I noticed the bots get stuck on some doors that wouldn't open for them. Looks pretty dumb with their rocket launchers pointing through the door, but that's UT's fault. Bots can also get stuck in the echo cave and near one of the teleporters.

I liked the room pictured in the screenshot, that board crossing a hole in the floor and the wall-block that raises.

MajorM
05-31-2003 02:40 PM MDT
 
Thank you for giving me such good ratings. It´s my first map and I didn´t expect, that it´s so good. Sorry for the low framerate in that lava-room, but it´s the light-effect.

AMmayhem
09-10-2003 09:13 PM MDT
Rating: 4 
Too many big flaws, and the little ones add up too. Gameplay gets too crowded in areas as well. Things just don't connect (not meaning just flow either). Not a bad first effort though.

darkjaxx
09-12-2003 07:19 AM MDT
Rating: 6 
MayorM
You go make more maps :)
This first map isn't so bad, he playeds nice
brushes could be better
it isn`t so bad!

Razor
09-24-2003 02:37 PM MDT
Rating: 5 
The map looks OK for a first map and it plays pretty ok. Lighting and textures are fine. But the item placement sux. some weapons are too far so you need to get out of the main fighting are just to get them, and theres really too much health. Overall the map is pretty ok, better Cast could help it get a beter score



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