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DM-Burn 
Map Info


 
File Nameburn.zip
Authorgrim reaper
GametypeUT2k3 Deathmatch
Date Added04-08-2003
File Version1.00
File Size2.64 mb
Player Count3-7
Map DescriptionLot-of-hot-****!
you need a good pc for this map.
Review Rating4.5
User Rating5
Overall Rating4.5



 
Review


ReviewerHourencesAwe Score: 2.0/3
Date04-18-2003Build Score: 1.5/3
Review SchemaCast Score: 1.0/3
User Point: 0
Overall Score: 4.5/10

A map made out of 100 catwalks in a large valley, in a lava type of world.
So if you are a fan of running over a few hundred catwalks above some lava, then you will like the gameplay in this map, but for all other people there just isn`t enough to keep you interested, game after game. Floorplan looks pretty random to me.
Next to that the map is really open, so you get a rather high polycount at times, and pretty low FPS. But it was still more or less playable on my PC.

Visually it`s ok, nothing outstanding or special but not "uber" boring either. The copied sky is fine, and lava particles live it up a bit.
On a few spots there are quite a few misaligned meshes, and I also think the lightning could have been a lot better, by having some lamps around the map for instance, casting another color of light, or just pure white. Would be a good contrast with the normal redish-white with the black shadows.
Other thing is that the mountains look so flat again, like in so many maps. It always looks like the mountains, and the whole world, just stop there. You don`t see any other mountains in the distance, a land that streches out deep into the horizon, nothing like that. It just stops.

So in general an average map, that doesn`t really stand out.









 
Map Comments


sibn
04-20-2003 03:29 AM MDT
Rating: 0 
Map rating: 0. Cause: Low framerate renders unplayable.

[Admin: Due to many complaints and continuous debate, all comments related to issues previously discussed in this and consecutive comments that were previously uncensored have been removed. Take it to the forums. ]

[sibn: no, thanks much. deal with wankers here with a 7,000 byte limit or the forums with no such limit? I think not. ;) no hard feelings though. matter of mapper being careful or not, not really anything to discuss. ]

SealClubber
04-11-2003 04:21 AM MDT
Rating: 5 
lots of twists and turns

Gargorias
04-13-2003 12:44 AM MDT
Rating: 8 
This map runs a little slow on my machine but hey with the advances in CPU and memory speed and Video Cards we can expect that some released maps will noy play on our systems and we should not be rating them if that is the case. A possible reason for a bit of slowdown on this map was the fact that the author has used two terrain brushes. It is not easy to create a map for someone elses machine.

SIBN: Don't worry man, I started the thread and here it is:
http://forums.beyondunreal.com/showthread.php?s=&threadid=156450

Ailuros
04-12-2003 10:11 PM MDT
Rating: 7 
Ironically the novel sized comment above is what actually motivated me to d/l this map in the first place.

I can't deny that DM-Burn is not a rather mediocre map, but I can't see any considerably lower framerates then in say Slaughterhouse or December.

Fuzzy Logic
04-12-2003 06:27 AM MDT
Rating: 5 
The map has flow but isn't anything special. There are a lot of ramp maps out there, and there's nothing to make this one stand out.

The fps averaged 38 which is about a third of what I would expect for this type of map. Perhaps a little more attention to map playability is in order.

Nanikore
04-13-2003 01:27 PM MDT
Rating: 5 
It's a throughly playable map and with AA enabled it's still playable. It was a rather busy battle with bots on the ramps, rather amusing even. The map isn't awe-inspiring but there's still fun potential.



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