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CTF-Eagles | | Map Info |
| | File Name | ctf-eagles.zip | Author | Mark 'Oz' Austin | Gametype | UT Capture the Flag | Date Added | 08-28-2001 | File Version | 1.00 | File Size | 793 kb | Player Count | 8-16 | Map Description | None | Review Rating | 5 | User Rating | 7.5 | Overall Rating | 6.0 |
| NC2 map imported without screenshot. | | | Review |
| Reviewer | Shock6822 | Awe Score: | 1.0/3 | Date | 01-18-2003 | Build Score: | 2.0/3 | Review Schema | Cast Score: | 2.0/3 | User Point: | +1 | Overall Score: | 6.0/10 |
CTF-Eagles is a map from the widely known author Mark Oz Austin. Its a straightforward CTF map, a big one, with a sort of twist - rideable cablecars. Visually, the map was good looking for its time, but now the terrain looks blocky and most of the map looks simple even for UT standards. The map is outdoor during the daytime, so lighting is fine, although the skybox is pretty plain. The indoor/building parts are fairly square as well.
Technically, the map is fine. The main obvious glitch would be the cablecars, but they work very well, moving as soon as you step into them so as not to waste any time. The only problematic part can be when both cars are on one side of the map, but thats not really the mapper's fault. The music fits the map very well because it makes it seem more intense in my mind, although it is a standard UT track (Cannonade). Bots work well and will utilize pretty much all parts of the map, including the various buildings, long ground path and the cable cars. However, one drawback I saw was that the defenders always seem to be in the same place, especially on the blue side.
Fun factor is the maps strong point. The map is slightly harder for red in my mind, since blue can escape on the ground. The blue base is really high up, so youd better hope you have a teammate to help you en route to the cablecars. Besides, who would want to use the groundpaths? :P The map is fairly linear, as theres pretty much only one way to the flags. Items are placed in sort of stockpiles - clumped together in either the warehouses or in the bases. I wish the health had been spread about a bit more though. The map ran fine for me, but since UT is an older engine, it all depends on your card.
Pros: Fun to play, can be a challenge, cablecars rock :P
Cons: Visually blah specially for a mapper of Oz's caliber, linear
Bottom line: This really comes down to tastes. I think the map is more suited for casual gamers, since hardcore gamers will hate the layout and linearity. Regardless, Ive had this map for awhile, and I always find it fun whenever I play it :)
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| | Map Comments |
| WeaponXL 01-02-2003 07:22 AM MST | Rating: 10 | | Amazing, this level has the sweet Gondola and it's in the mountains. Even though i have UT2k3, i still play this!!!
| elfshotthefood 01-03-2003 01:38 AM MST | Rating: 7 | | This is a pretty good level; I love those cable cars. :)
| Louise 01-18-2003 09:41 PM MST | Rating: 10 | | I have fix a couple of thing's in the map. But for me that map is a 10 all the way.
| BangOut 01-19-2003 02:37 PM MST | Rating: 5 | | Good concept, tough to play, though
| Leareth 01-19-2003 05:15 PM MST | Rating: 5 | | Nice concept and fun to play, but suffers from visual glitches. Sniping from the blue team's ledge shows quite a few flickering textures. I don't like maps that flicker.
| SealClubber 01-20-2003 06:35 AM MST | Rating: 8 | | One of my favorite maps for UT! If I had a server, this map would be in my rotation!!!
| parham 01-20-2003 04:44 PM MST | Rating: 10 | | It's Cool!?!?!?! Specially.................. I like it!?!?!?!?!
| El_Buen_Nacho 01-21-2003 12:34 AM MST | Rating: 8 | | este mapa esta chido!...vale la pena tenerlo
| Bot40 01-21-2003 06:03 PM MST | Rating: 5 | | Some of the best user ratings on the NC3 so far. Well done guys, you made my day :p
| QAPete 01-21-2003 07:57 PM MST | Rating: 6 | | I played this map a lot in SLV2 (Strangelove). It really fits that mod very, very well, thus the above average rating.
| Mr Wizard 01-23-2003 12:16 PM MST | Rating: 9 | | This map is a must download for all you who like playing good, fun CTF without thinking 'tsk, tsk, that wall shouldnt look like that' A very fun map, even though i believe Blue team have a 'slight' advantage :p Just dont do what i did and try to walk the cables.....if u fall off it hurts......a lot. :p
| darkchild 01-25-2003 12:44 PM MST | Rating: 9 | | I Love this map, I keep playing it over and over again. Though I personally think the red base is a little easier to play!!!
| The Killer[NL] 02-14-2003 09:01 AM MST | Rating: 10 | | Very Good Map I Want More Of This! Download This Map!
| Mxtrmntr 02-14-2003 08:07 PM MST | Rating: 5 | | i want more of this alpine theme. still, a flawed map :|
| CrozDogg 02-15-2003 12:45 PM MST | Rating: 8 | | Great Map overall.. maybe a little too spread out, but the cable cars and DM-MountainMan type set-up make it a map that has a great playability factor...
| Wyld_Banshee 12-30-2004 05:29 AM MST | Rating: 8 | | Probably my favourite map so far, with the possible exception of annihalation.
| Sergeant Todd 12-30-2004 08:24 AM MST | Rating: 8 | | Yes, for those who like wide-open CTF, this is a fun map. Strangelove and low-grav plays well here, if you're quick enough to get to some cover....blue does have an advantage due to flag placement and the fact that the bots won't provide cover for you on the tram so caps are tougher...shame that....overall a great map against human opponents, good against bots. Download it!
Todd out
| John DiFool 12-30-2004 12:31 PM MST | Rating: 5.5 | | Not to be confused with CTF-Where Eagles Dare (which has _nothing_ in common with this map other than in name...).
Definitely original and unique. Probably a little too sniper-happy (tho I like sniping). I'm of two minds as to the asymmetrical bases: Blue can walk to Red if they want to, Red needs to take either an elevator or cable car. But Red can get the jump boots and survive the fall from Blue's flag platform (always an out when dealing with bases on high elevations), and can also jump onto the platform from the right-hand cable car.
The bots have the usual problem when they are waiting for a mover to start moving: some of them wander off right before it leaves, and you have to make your run alone...
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