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DM-Neuromancer | | Map Info |
| | File Name | dm-neuromancer.zip | Author | UnPfhorgiven | Gametype | UT2k3 Deathmatch | Date Added | 04-01-2003 | File Version | 1.00 | File Size | 5.86 mb | Player Count | 8-12 | Map Description | None | Review Rating | -- | User Rating | 6 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| LilBlackDemon 06-09-2003 08:17 AM MDT | Rating: 6 | | Downloaded this map, played it, seems pretty good. Some of the texturing however seems to be sub-par, and I noticed a few areas that were block-heavy and should have been avoided. Also, it seemed like there were a few too many 90-degree corners that could have been fixed with meshes.
As gameplay goes, this map seems to work very well. The map seems to be set on three areas: a spawn area, maybe 3 or 4 of them, set in a circle that you jump-pad up from into the main circle. There's a catwalk going around this circle to provide for some interesting z-axis fighting, but not enough as you can't shoot through the catwalk (the mesh is too desnse, should be toned down a little in my opinion). The center loop leads into a big dome in the middle, with a sheild in the center. While this works to a degree, the dome is very sparse, with only one drab gray texture on the entire thing, a few meshes, and little detail. Not very framerate heavy (got a high FR on my P4/GF4 Ti4200). Scale, on the other hand, is almsot perfectly dead-on for close-quarters combat (think the hallways in Asbestos), although the dome seems a little high.
Flow is pretty good, as you're drawn into the center dome after spawning, and the bots also do this pretty well. My only complaint here is that you're almost required to go into the dome because that's where all the health powerups are! Again: there's no health anywhere else on the map, and even then there's only two pickups in the dome! Please, give us more health!
To sum it up: detail the dome, it's the centerpiece of the map, and put more than just Adrenaline and +5 vials in the main loop.
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