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CTF-Dusk 
Map Info


 
File Namectf-dusk.zip
AuthorLord`Coloth
GametypeUT Capture the Flag
Date Added09-10-2001
File Version1.00
File Size871 kb
Player Count6-12
Map DescriptionNone
Review Rating5.5
User Rating6
Overall Rating5.5
NC2 map imported without screenshot.
 
Review


ReviewertyfiusAwe Score: 2.0/3
Date11-01-2003Build Score: 1.5/3
Review SchemaCast Score: 2.0/3
User Point: 0
Overall Score: 5.5/10

When I fired up this map in game, it really gave me a nice feeling. It had a warm impression. Color usage in cobination with the textures looked good for me. Aligning seems pretty OK. No big advanced stuff. A few nice made decorations in the map which give it a nice theme effect. It really looks Egyptian. I don't have any big remarks on this. Just the detail could be a little more suffisticated.

The map consist mostly out of basic shapes. Sometimes it looks to small. For example the walking platform inside the two bases. It has no support, like it floats against the wall. A few twisted walkways, but that's about it. Also the pain zone don't seems a good idea to me. It doens't fit in Egypt for me. Maybe someone else has a different opinion about it, but certainly not for me. Construction seems solid though in game.
Maybe their could have been a little more terrain editing. The outside areas have flat floors. When you have to make a floor with sand on it, brake it up. Try to make some small dunes in it.

The map plays fluent. No big open spaces, except for the central area. Not to small also. Weapon placement is normal, not spectacular. I didn't noticed a point where you could have a disadvantage. Always some weapons in the neighbourhood.

Conclusion
The finishing touch of this map could be done better, and it would have reached the standard epic maps level in my opinion. A nice to play map that can porovide you some fun. It's not a high detail map, not a magnificent gameplay map. But I've seen far worse maps, so overall it's not really bad.


 
Map Comments


EvilSwanky
11-02-2003 08:21 AM MST
Rating: 4 
Lightning isnt too bad, but bad architecture... bad Gameplay in my eyes...

DiFool
11-02-2003 05:26 PM MST
Rating: 7 
I disagree about the gameplay-very lively games here
with no bot wonkiness. You have 3 floor-level entrances
into the flagrooms, and one higher-level one (usable
only via Tloc, no jump boots here for some strange
reason). Games tend to be intense with a goodly
number of caps. Awe and build are more than good
enough for me.

M@estro
11-08-2003 02:07 PM MST
Rating: 6 
It you can play the map if you don't like details. The map missing something like impressing forms etc.



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