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DM-Kalopious 
Map Info


 
File Namedm-kalopious.zip
AuthorMorphias
GametypeUT2k3 Deathmatch
Date Added03-18-2003
File Version1.00
File Size3.74 mb
Player Count14-20
Map DescriptionOn a distant remote earth like planet, lies a forest type rock canyon which Liandri uses for training. Recently a gang of malicious rogue fighters have taken over, and it is up to you to purge them. Liandri is depending on you to reclaim this training ground, which have proven to produce the best fighters in the galaxy.
Review Rating --
User Rating7
Overall Rating --



 
Review


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Map Comments


Luggage
03-20-2003 08:05 PM MST
Rating: 5 
I think this could have been quite a good map... if it was scaled down by a factor of 2 or 3. Overall construction is pretty solid, sounds were used very well. However, the water looks odd, there are way too many teleporters, and the lighting looks pretty unsourced in places. Didn't really always check if it was unsourced, but it kinda didn't feel right... e.g. green light by the bridge, or blue/purple glow in some teleporter caverns.

All in all: Technically solid map with questionable visual design and gameplay.

EDIT: Ok, the lights are sourced... but the jolly colorfulness is pretty unatmospheric and unrealistic IMO. Maybe use less saturated lights? (For UT2k3, that means higher saturation value in the lights...) And only ever use one light color with one type of light source... and experiment with limiting your palette :)

Fuzzy Logic
03-18-2003 06:25 PM MST
Rating: 8 
You say this is your first and last map for UT2003. That would be a great shame as this is such a fine map. It's big, really big! 20 is a minimum I would say and then you have to go cruising. So it's not for close in fights. Nevertheless gameplay is involving. The map itself is well made with lots of interest for the eye and ear. It's not perfect, but it's a map I will spend some time in.

Morphias
03-19-2003 10:27 PM MST
 
Thnx guys,

Just a question, lighting, there is no place where there is no source for a light. Each place has either a tourch, teleporter, crystal, or bridge support which gives out light.

I have not placed any lights where there is no source for it. there is an overall low ambient light right across the map, this had to be done, or it would be very black in some spots.

As for teleporters, well it was my only solution for power ups and to get bots to navigate the whole map.

Nice replies, maybe I will shirnk my next map down in size a bit... Glad you liked it so far.

Gargorias
03-20-2003 06:24 PM MST
Rating: 8 
Very nice large outdoor nature map with a canyon like theme. Lots of places to explore and lots of pickups which help the bots navigate the map very well and I love the addition of the teleporters, it gives the gameflow that little bit more excitement. Nice touch with the caves and bridges too. Some very nice scenery going on here, just goes to show you what can be achieved with outdoor maps.



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