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CTF-AquaCore2002 
Map Info


 
File Namectf-aquacore2002.zip
Authordsmchameleon
GametypeUT Capture the Flag
Date Added03-13-2003
File Version1.00
File Size4.42 mb
Player Count6-10
Map DescriptionNone
Review Rating --
User Rating8
Overall Rating --

 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


theBAMNman
08-28-2003 07:01 PM MDT
Rating: 9 
HOW IS IT POSSIBLE THAT NO ONE HAS COMMENTED ON THIS MAP!? Although I question some of dmschameleon's DM maps, this CTF blew me away. The stunning visuals, good item placement, intricate layout, and great flow make this map one of the best I've played in a while. I especially like the 3 ways out, 2 ways in (while carrying the flag) setup in the bases. Also, the intricacy of the level is enough to be complex but still easy to learn. And, given the author, need I even bring up the sleek, compelling visuals? This map owns me!

Nahand
08-29-2003 04:18 AM MDT
Rating: 8 
I can't do everything at the same time ;)...

MexicanFlava
08-29-2003 08:11 PM MDT
Rating: 5 
It looks pretty enough to send my computer into cardiac arrest.... Oh well.

Homeslice
08-30-2003 07:19 PM MDT
Rating: 8 
This is definitely Chameleon's best, and I really love the theme of this place too. Great flow, and one of my new favorites.

Shao
08-31-2003 12:01 AM MDT
Rating: 8 
It's Pretty good.

Taydawg
09-01-2003 10:10 AM MDT
Rating: 8 
I played it and it was ok, but i had a problem the GD computers wont stop bastardizing me. :) that means you did good on the game but however this often pi**es me off :P ( i get the flag i get near mine and 10000 people pop up :) )


xtal
09-01-2003 04:05 PM MDT
Rating: 8 
Pretty good map. The bots are brilliant; I found myself dying from being shot at from a sniping post that I didn't even know was there. So the lighting also is decent. Chameleon seems to like those light fixtures, too. *points at Ultimum][*

It's a bit laggy in some spots, but I guess that's just because my computer is rubbish.

avatar
09-01-2003 10:03 PM MDT
Rating: 8 
very nicely done i think maps like this should be on more servers..

Reciprocity
09-01-2003 11:56 PM MDT
Rating: 9 
There's a sniping post?
I really enjoyed this map. I loved everything about it. The shiny surfaces, the intricuit layout and the lighting that screams "Hey! You're in the Blue Base moron!". That helps alot because this map is HUGE. I'm talking GARGANTUAN. The multiple entries into the bases make for a great twist of strategy not just "run around and blast the bejeezus out of everyone" gameplay, although that's good too. Why not a ten? Well, being a big map, it takes some navigational skills that I lack. I found myself asking "Now where is the flag agian?". Also, it lagged a bit on my computer but that's just because it's crap.

EvilSwanky
09-02-2003 12:44 PM MDT
Rating: 9 
This map wasn't made all by himself. Lecter helped him, I think this is a great map, too, great work, but my pc doesn't stand it.

Razor
09-10-2003 08:48 AM MDT
Rating: 7 
Map is good, with spectecular architecture but its kind of complicated, and the textures are used over and over in the level. lighting is fine and weapon placement too.

doublepenetration
12-06-2003 02:21 AM MST
Rating: 9 
One word "Verynice" :-O

I don't play CTF but when I saw the screen shots I had to dwnload to get a looksie. And I'm glad I did.
I liked your idea with the mesh windows, I'm Implementing that Idea in my current project.
Making meshes is actually pretty easy.

storm
02-13-2004 12:17 AM MST
Rating: 8 
very very nice looking forwards to some more maps if ure still producing

Altimartin
08-20-2005 12:50 PM MDT
Rating: 8 
laggy at some places...but still a very good looking map and fun to play

Chopin
08-20-2005 10:35 PM MDT
Rating: 7 
The architecture is outstanding, but the gameplay is nothing special.

tgm79
08-21-2005 08:13 AM MDT
Rating: 8 
Good map, indeed. It deserves a decent review. I guess it isn’t very popular because at first look it looks dark, confusing and laggy at places, especially in the middle area. It gets interesting only when you learn the layout. I spent the first ten minutes running in the corridors around my flag trying to figure out how can I reach the main action area in less than half a minute, while the enemy made score after score. The good thing, however, is that if you get cornered in the enemy base you can lose the chasing mob very easy.



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