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DM-HolyDiver | | Map Info |
| | File Name | dm-holy_diver.zip | Author | TNT | Gametype | UT Deathmatch | Date Added | 03-11-2003 | File Version | 1.00 | File Size | 869 kb | Player Count | 5-16 | Map Description | This map in its v2.00 was (hard & holy) but i was given the idea to name it holy diver just by the look of the map and its great water and sniping spots.,it is a church style map and the bots do well on the map,one cool thing that happened,i put yellow flags atop the towers, but in the game they are not seen ya but the bots see them ,and at times will jump up there and get the flag,kind of funning when bot yells out (i got the flag) in death match so i left that in the map for fun
| Review Rating | -- | User Rating | 5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| paranoid 03-12-2003 05:03 AM MST | Rating: 5 | | Me agan. This map is better than IonPlant but not without it's faults. It's too dark in places and is quite cramped, I often guessed my way through a lot of the corridors, and half the time i didn't even know they were there! You should also use floor textures for floors, not wall textures, otherwise it just looks bland and repetitive. Plus if u are going to copy and paste DM-Agony's glass windows you should at least put in the effort to change it's surrounding brick texture to match yours!!! Haha, but yeh it does play fairly well, u should just add more sounds and dynamic lighting for atmosphere( ditching that scungie music track would help!), a variety of well suited textures for a cohesive though never boring theme. But otherwise everything else is acceptable!
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