*) Info:
A 1.28 MB download for 8-12 players.
*) General:
An average-to-large sized symmetric map with a city setting. Different routes to and from the flags make for entertaining play.
Each base building has two sniper posts in its vicinity. Beneath the map you have a sewer system.
*) "Worst":
There are few parts on this map where you'd have low polycount. Most places I'd call it average, from a few angles it can get pretty high.
*) "Bad":
Architecture was nice alright, though at certain parts (like the bases) it looks pretty empty.
Lighting outside looks nice, and is sourced by street lanterns. Inside the buildings however, it looks not quite as nice, even bordering on "unsourcedness" at spots.
*) Good:
The bots behaved well. They have been asigned clever defense points, take different routes, yet somehow don't seem overly fond of the sewers.
Item placement was good and balanced, with the BKo'H right in the middle of the map, down in the sewers.
The author supplied decent zoneing.
*) Best:
Theme was what I liked best. I kept descovering little details the longer I played, for example cellar windows at the outer walls of the bases, that allow you to look out into the open if someone is approaching through the front door. All the buildings looked very realistic.
Very good texturework. Especially the scaling was well executed.
Quite some Fun.
*) Summary:
A map that gets an evermore defensive gameplay the more bots/players you run it with.
From what I heard this was the author's last map. I think that is somewhat sad, since I had a good time playing this map. But who knows... Maybe he'll reconsider when U2 is released.