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CTF-DownSide 
Map Info


 
File Namectf-downside.zip
AuthorHellscrag2002
GametypeUT Capture the Flag
Date Added10-03-2001
File Version1.00
File Size1.28 mb
Player Count8-12
Map DescriptionMy third CTF map, an attempt to improve on the concept of CTF-CityscapeXB. Nice execution of theme, but gameplay may not be to everyone's taste, and some framerate issues on slower machines.
Review Rating7
User Rating7
Overall Rating7

 
Review


ReviewerRabidWolfOverall Score: 7/10
DateNC2 10-05-2001


*) Info:

A 1.28 MB download for 8-12 players.



*) General:

An average-to-large sized symmetric map with a city setting. Different routes to and from the flags make for entertaining play.
Each base building has two sniper posts in its vicinity. Beneath the map you have a sewer system.



*) "Worst":

There are few parts on this map where you'd have low polycount. Most places I'd call it average, from a few angles it can get pretty high.



*) "Bad":

Architecture was nice alright, though at certain parts (like the bases) it looks pretty empty.

Lighting outside looks nice, and is sourced by street lanterns. Inside the buildings however, it looks not quite as nice, even bordering on "unsourcedness" at spots.



*) Good:

The bots behaved well. They have been asigned clever defense points, take different routes, yet somehow don't seem overly fond of the sewers.

Item placement was good and balanced, with the BKo'H right in the middle of the map, down in the sewers.

The author supplied decent zoneing.



*) Best:

Theme was what I liked best. I kept descovering little details the longer I played, for example cellar windows at the outer walls of the bases, that allow you to look out into the open if someone is approaching through the front door. All the buildings looked very realistic.

Very good texturework. Especially the scaling was well executed.

Quite some Fun.



*) Summary:

A map that gets an evermore defensive gameplay the more bots/players you run it with.

From what I heard this was the author's last map. I think that is somewhat sad, since I had a good time playing this map. But who knows... Maybe he'll reconsider when U2 is released.



 
Map Comments


[--x--]LurkerBot Rating: 3 
um no. this is made with mostly basic shapes, ghastly texturin, and crap gameplay.

Tiggy Rating: 5 
The review seems somewhat accurate (empty architecture, poor lighting inside), but it doesn't seem like the scores reflect it. The theme left me unconvinced.

Dev/null Rating: 10 
:)

Hellscrag Rating: 7 
Lurker: maybe I have missed something, but warehouse districts don't generally have fancy multipoly structures with big spiky things soaring up into the sky... or whatever it is you're after. Cinderblock buildings ARE made with basic shapes. About the review: I'm glad that my final multiplayer map has managed a decent score. Thanks Rabid. Now I can finally move on from the 5.5 I got for CTF-CityscapeSkW... :). You probably won't see any more maps from me unless I get possessed by a sudden irresistible urge to build another UT map. Unreal 2 mappage is not on my agenda.

Homeslice
02-15-2003 11:13 PM MST
Rating: 8 
Great map, Hells. And I've downloaded some of your more recent projects. Good to see you back again.

Shao
08-10-2004 07:02 PM MDT
Rating: 7.5 
i love it :)

the only bad thing i just have to say....that bots on my comp. looks really stupid and they go to the same location ( ok , even they're skill is full )

and because is city theme so.....I do like the city maps! but it is depends which one!!! :P

Hellscrag2002
08-10-2004 02:43 PM MDT
 
Shao, with all the positive comments you've made on my maps today, my head is gonna inflate to the size of a beachball (if it's not there already).

Make it stop! :B

Manticore
08-11-2004 07:16 AM MDT
Rating: 7 
Good UT99 CTF with a TacOps look and feel...



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