Nilash 02-24-2003 01:10 PM MST | Rating: 9 | |
Looks good. But i'm waiting to the review. (I'll edit this msg after i'll download it and change the rating)
EDIT : Oh my god!!! This is marvelous!
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Homeslice 02-23-2003 05:28 PM MST | Rating: 9 | |
This one can't not be in my offline CTF rotation. It's just that damn good.
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Czm21x 02-23-2003 08:15 PM MST | Rating: 8 | |
This is a good map.
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MÆST 02-24-2003 10:40 PM MST | Rating: 7 | |
stay out from behind the mountains. other then that, not a bad map.
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Rob 02-25-2003 03:49 AM MST | Rating: 9 | |
Excellent !
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C-Bass 03-02-2003 05:42 PM MST | Rating: 7 | |
A solid map. Simple layout but it works. Play is better than I thought it would be. Definately a keeper.
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Louise 03-02-2003 10:51 PM MST | Rating: 8 | |
A damn good map. Super job.
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dyster 03-03-2003 10:17 AM MST | Rating: 8 | |
nice to play. coming in the front can be hard with snipers, but there is a sidewalk to flee, very long indeed but with cover possible
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El_Buen_Nacho 07-09-2003 08:54 PM MDT | Rating: 8 | |
ooraleeee!!!...esta bueno este mapa,vale la pena tenerlo en la colección. jajajaja no hay pex compadre vertigo,q se vea q hay internacionalización=)
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Shao 06-07-2003 02:17 PM MDT | Rating: 8 | |
not bad.
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Vertigo 06-07-2003 06:28 PM MDT | Rating: 6 | |
nacho compadre, no te has fijado en ke aki no habla español ni cristo?
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Algus 06-08-2003 02:35 PM MDT | Rating: 8 | |
This map evoked some consternation When within I found a conflagration. But upon closer inspection, And attentiveness to direction, I discovered it was mere instagib gyration!
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SirTahngarth 06-08-2003 07:09 PM MDT | Rating: 6 | |
the poem stuff is starting to get old. =|
fun map though.
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blazerunner 06-09-2003 06:39 PM MDT | Rating: 9 | |
Awesome map! I don't like a unsymetrical style, but what the hell, its a keeper! Keep it the good work!
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todeshexe 06-10-2003 08:09 AM MDT | Rating: 8 | |
Really good map, everyone already said it all so...
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DarkGriffin 06-15-2003 03:50 AM MDT | Rating: 8 | |
I was a bit skeptical when I first saw this map but, it all turned out ok in the end. The map has awesome lighting. The theme is really cool too (kind of a past/present clash in 2 castles). This was a good download.
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Vert 07-01-2003 08:57 PM MDT | Rating: 9 | |
Wow...this map is totally amazing... The only thing that I can critique on is that the bots seem to spawn a bit...oddly. Besides that, it's awesome.
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m-streme 07-02-2003 01:58 PM MDT | Rating: 8 | |
Nice map!
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superkag 07-05-2003 06:04 PM MDT | Rating: 10 | |
Ignore the score, this map is horrible.
.............. YEAH!!!!!!!!!!!!! Actually this map is ................................ stupor!
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|Avernus| 07-06-2003 01:32 AM MDT | Rating: 8 | |
Nice map considering its not symetrical. I really dont mind asymetrical maps as long as they dont give a team a too big of an advantage. This one doesnt so its good with me =P. The only thing i really didnt like was the terrain, I thought it was too hilly and should of been more flat, or maybe thats just me. The author did a good job with the lighting. He also did a good job on the bots, i didnt notice any problems with them. There were a few un-fairness's but there always will be in asymetrical map. What i noticed(which was said in the review) is that red is alot closer to the sheild belt. It is kinda hard to tell with bots but it would seem like blue can defend their flag better(you have to take your choice of 2 ramps up and your very predictable). Its a good map and i hope the author keeps up the good work =P I play alot of his maps on servers like CTF-Sprinta and CTF-Indusrage.
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Mxtrmntr 08-22-2003 08:14 AM MDT | Rating: 7 | |
A bit outdated, and some questionable item placement maybe, but is has a nice Unreal-ish feeling, and is quite fun...
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darkjaxx 08-22-2003 08:57 AM MDT | Rating: 8 | |
Slick....
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Taydawg 08-23-2003 09:15 AM MDT | Rating: 8 | |
I played this map and it looked really neat. My question though is why is there a poisionous puddle? I didnt quite understand that. Another problem was that the sniper holes are easy to fall out of. Apart from that this is a good map. What would have been really neat would be a catapult to fling people around on :)
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TheSpoonDog 08-24-2003 04:12 AM MDT | |
The puddle causing damage was a quick fix for bots being stuck in there, there's no reason to go down there anyway so it didn't have too much of a negative effect.
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West 09-21-2005 04:04 AM MDT | Rating: 8.5 | |
I decided to rate and comment on a few of my favorite maps to draw attention to them. There's a lot of great maps hidden in the vaults of NC that many people will never get to see, and this is one of them.
CTF-DarkAges is a map I never seem to grow tired of. While its theme and layout isn't really very original, it has that extra something that makes it a blast to play. The bases are not too big (which is often the case with larger maps) and the outdoor area has a lot of strategic possibilities. The bots work great and put up a helluva fight at the proper skill setting. As for looks, well, CTF-DarkAges is a perfect example of the fact that a UT map doesn't need six billion polys to look good. The architecture is tasteful and effective and the terrain looks good. At least as good as terrain in UT is likely to look without slowing the map down.
As mentioned in the review it has some balance issues though, the blue base being a lot easier to defend, but once you've played it a couple of times you learn to work around that (if you're on red). The placement of the redeemer is brilliant; if you translocate up there on your way into the enemy base, you can clear it out in seconds and then jump down and grab the flag.
The screenshots above doesn't really do the map justice since they're too bright and washed out. It really looks much more atmospheric in-game.
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darkdt 03-22-2008 01:02 PM MDT | Rating: 10 | |
Este mapa Es Realmente Bueno :)
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