|
|
|
|
|
|
|
|
DM-ComputerBooth | | Map Info |
| | File Name | dm-computerbooth.zip | Author | Kazman | Gametype | UT2k3 Deathmatch | Date Added | 02-16-2003 | File Version | 1.00 | File Size | 2.62 mb | Player Count | Unknown | Map Description | My first unreal map. I spent a few weeks learning about unrealed with this map. It has been altered about 5 times to get where it's at now. I am happy with the layout and texures and am submiting it for all to view. It started out as a place for me and my co-workers to play with the intent to look like our computer booths at work. There are lots of sniper areas and hidden sniper spots. Any suggestions or problems please email me at kazman442@yahoo.com | Review Rating | -- | User Rating | 3 | Overall Rating | -- |
|
| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Friendly Bob 02-17-2003 08:17 AM MST | Rating: 0 | | Touche! I shall now download...
| Kazman 02-16-2003 07:35 PM MST | | Let me be the first to reply, I uploaded a screen shot, I was not aware that I had to add the screen shot after the upload was posted, Sorry :-)
| ChrisBeaver 02-16-2003 10:34 PM MST | Rating: 5 | | Decent maps, but a few problems. Modeling, for example; I know the office environment lends itself to a boxy room, but stuff like the chair and monitors needs a lot of smoothing out to look natural. Also, the dark regions of the map look like a cop-out rather than an atmospheric decision -- so you wouldn't have to show texture on the backs of the computer and software boxes and stuff. In a room that bright, the corners almost never get that dark. Plus there was a trophy or something sticking out of the wall near the monitor, but if you look closely at it, it's reflecting a wilderness scene! Weird ^_^ Aside from that damn SShock Rifle, gameplay seems good. Fix it up a bit, and you'll have a top-notch map here.
P.S. -- You forgot the door, too ^_^
|
|
|
|
|
|
|
|
|
|