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CTF-Skywars 
Map Info


 
File Namectf-skywars.zip
AuthorMADCAP
GametypeUT Capture the Flag
Date Added02-05-2003
File Version2.00
File Size2.05 mb
Player Count12-32
Map DescriptionNone
Review Rating --
User Rating7
Overall Rating --

 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


Louise
01-21-2003 10:44 PM MST
Rating: 8 
Damn good map.

Fine Trader
01-22-2003 12:02 AM MST
Rating: 0 
I would like to see a review of this map from any of the reviewers. Please second my view by requesting a review!

Madcap
01-25-2003 12:13 PM MST
 
OK, I have uploaded the update to Skywars to nali's FTP. Just gotta wait for em to update (day or so)
Same filename, CTF-Skywars.zip

Thx to those that appreciate all the work I have done, makes it all worth it:-D

Madcap

CTFX1
01-22-2003 10:59 PM MST
Rating: 8 
hell man, id like to try it, what server is it on? i didnt want to vote but i had to post this comment, nali should make an option that makes it so you dont have to vote, cuz i dont really know just how good your map is or anything so my vote is invalid. heh, gave you the advantage heh

horned demon
01-25-2003 11:53 AM MST
Rating: 9 
man this map rock's. this map somewhat reminds me of morpeus,exept it feel's much lager,almost to the point where you feel like your over earth.everything bout this map is very good.

AMmayhem
05-29-2003 01:56 PM MDT
Rating: 8 
Architecture is very nice, especially the curved hallways. Bots don't use all the routes though, a couple will use the top, but they aren't seen hardly in the curved halls. Gameplay is good, bots defend well. Worth downloading for a look-see. :D

DiFool
10-24-2003 05:18 PM MDT
Rating: 7 
If you like large maps (like I do), you will likely
enjoy this map. Two main routes (overpasses over a
void) to and from each base dominate the central area,
while the bases are pretty vast, with 3 ways into the
room before the flag room. Bots _will_ use all routes...

The main problem (one which afflicts a lot of maps with
large bases) is having to kill the same enemy over and
over to get a cap, as on average they might get two
shots at you, maybe three. Unless you use CTF-Alive to
give a penalty for dying, caps will be rare. I wish
all that space (note the huge towers in the middle area)
was put to use for more routes (such as the anteroom
off the main flag room which is an inexplicable
dead-end). Good for Strangelove tho!

XepptizZ
10-25-2003 09:09 PM MDT
Rating: 8 
A masterful map with major...towers. I wish the outside part was Lowgrav. It's a big open level, so ther's hardly any pressure for your vidcard.

I've spotted some farout spots to put stuff like a shieldbelt or damageamp. For example, near the flag there's an edge wich extends to the first curve the tower makes, that's a great place for a shieldbelt.



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