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CTF-Skywars | | Map Info |
| | File Name | ctf-skywars.zip | Author | MADCAP | Gametype | UT Capture the Flag | Date Added | 02-05-2003 | File Version | 2.00 | File Size | 2.05 mb | Player Count | 12-32 | Map Description | None | Review Rating | -- | User Rating | 7 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Louise 01-21-2003 10:44 PM MST | Rating: 8 | | Damn good map.
| Fine Trader 01-22-2003 12:02 AM MST | Rating: 0 | | I would like to see a review of this map from any of the reviewers. Please second my view by requesting a review!
| Madcap 01-25-2003 12:13 PM MST | | OK, I have uploaded the update to Skywars to nali's FTP. Just gotta wait for em to update (day or so) Same filename, CTF-Skywars.zip
Thx to those that appreciate all the work I have done, makes it all worth it:-D
Madcap
| CTFX1 01-22-2003 10:59 PM MST | Rating: 8 | | hell man, id like to try it, what server is it on? i didnt want to vote but i had to post this comment, nali should make an option that makes it so you dont have to vote, cuz i dont really know just how good your map is or anything so my vote is invalid. heh, gave you the advantage heh
| horned demon 01-25-2003 11:53 AM MST | Rating: 9 | | man this map rock's. this map somewhat reminds me of morpeus,exept it feel's much lager,almost to the point where you feel like your over earth.everything bout this map is very good.
| AMmayhem 05-29-2003 01:56 PM MDT | Rating: 8 | | Architecture is very nice, especially the curved hallways. Bots don't use all the routes though, a couple will use the top, but they aren't seen hardly in the curved halls. Gameplay is good, bots defend well. Worth downloading for a look-see. :D
| DiFool 10-24-2003 05:18 PM MDT | Rating: 7 | | If you like large maps (like I do), you will likely enjoy this map. Two main routes (overpasses over a void) to and from each base dominate the central area, while the bases are pretty vast, with 3 ways into the room before the flag room. Bots _will_ use all routes...
The main problem (one which afflicts a lot of maps with large bases) is having to kill the same enemy over and over to get a cap, as on average they might get two shots at you, maybe three. Unless you use CTF-Alive to give a penalty for dying, caps will be rare. I wish all that space (note the huge towers in the middle area) was put to use for more routes (such as the anteroom off the main flag room which is an inexplicable dead-end). Good for Strangelove tho!
| XepptizZ 10-25-2003 09:09 PM MDT | Rating: 8 | | A masterful map with major...towers. I wish the outside part was Lowgrav. It's a big open level, so ther's hardly any pressure for your vidcard.
I've spotted some farout spots to put stuff like a shieldbelt or damageamp. For example, near the flag there's an edge wich extends to the first curve the tower makes, that's a great place for a shieldbelt.
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