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DM-BoxWorld | | Map Info |
| | File Name | dm-boxworld.zip | Author | Murdererer | Gametype | UT Deathmatch | Date Added | 01-20-2003 | File Version | 1.00 | File Size | 53 kb | Player Count | Unknown | Map Description | None | Review Rating | 0.5 | User Rating | 1 | Overall Rating | 0.5 |
| No level screenshot available. | | | Review |
| | | Map Comments |
| Fernando 01-21-2003 04:33 PM MST | Rating: 1 | | The author writes this in the text file:
"its a box. with floating platforms and walls in it."
This description is quite accurate. The level, being the author's first map, is definately a show of his exploration of the editor. The level is good for some quick brutal action- but this aspect gives out quickly because of the flow and item placement in it.
The translocator is required to get to the 'floating platforms' that contain vast treasures. The translocator may be picked up on the bottom floor, but the bots are not pathed to use it.
Pros: He does have sourced lighting, but the lights are dim, giving them a strange look. There is Z-axis combat, but only the player can go up a level. The walls make combat a tad bit more interesting on the ground floor.
Cons: This level has no theme, no ambient sounds, no music, and poor item placement, which leads me into my best advice to the author: You have a power-point at the top of the level, which gives far too much power to the first person who teleports up there. Another problem is the flow of the level. The translocator is required to get to the upper floors, which contain the powerful weapons and items.
Bottom Line: By Nalicity's standards, this is not a map worth placing on their website. I do believe that the author is entitled to some help, however.
Advice: *Add in some music *Expand the level, there are too many items in a single location- your level's playability is harmed by the grouping of goodies. *I recommend that you add ramps so that the translocator is not necessary. *The box has long since lost it's excitement. We've all seen them before and gotten over them. Use vertex manipulation to make more interesting shapes. *Ensure that the objects made to be the source of your lights are bright. *Teleporters, especially those that have unknown destinations, damage your level's flow. I think you should reduce their numbers. *keep the Z-Axis combat in your level.
My Comment: I've given the rating "1" because I am unsure of your skill at the moment. This is more of a map made to prove that you can use the editor than a map made for interesting deathmatch.
| Nilash 04-07-2003 10:25 AM MDT | Rating: 0 | | Like the reviewer sad : NO.
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