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DOM-CalderaCrypt | | Map Info |
| | File Name | dom-calderacrypt.zip | Author | mersil | Gametype | UT2k3 Double Domination | Date Added | 01-18-2003 | File Version | 1.00 | File Size | 1.2 mb | Player Count | 8-10 | Map Description | You must maintain control . If the control points are lost to the intruders, then all hope is gone for the sacred crypt , and its treasures. | Review Rating | -- | User Rating | 4 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| sonofjaqen 04-10-2003 01:52 PM MDT | Rating: 4 | | My friends and I love Dom Boards. Can't get enough.
This boards was okay, except for one thing. It was impossible to get a point because the spawn points were too close to the Dom points. You kill the player and he/she quickly appears and touches the point. It tooks us 45 minutes of play until a team scored a single point.
Move the spawn points away from the letters, and this would be a lot better.
| mersil 04-11-2003 12:25 AM MDT | | i had no idea how to make a DOM map before this one. it was just a test sorta. but if you think it is worth fixing than i will definately take the time to move them . are there any other things ? while im at it ?
also it may take awhile . i am slammed, at work right now.
so much work and no time to play :(
| SirTahngarth 04-11-2003 10:07 AM MDT | Rating: 4 | | Each team should start centrally between both DOM points, DOM isnt a redbase-bluebase game, so teams shouldnt be spawning right by a control point. most dom maps use a spawn area or just have most of the spawn points in a no-mans-land (which then isnt really no mans land anymore ;P). spawn point and weapon placement are critical in DOM. It should take you at the very least 8-9 seconds to reach a control point on spawning, so that it isnt impossible to capture both.
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