|
|
|
|
|
|
|
|
DM-Silver | | Map Info |
| | File Name | dm-silver.zip | Author | Bueno | Gametype | UT2k3 Deathmatch | Date Added | 01-11-2003 | File Version | 1.00 | File Size | 702 kb | Player Count | 2-4 | Map Description | None | Review Rating | 4 | User Rating | 4 | Overall Rating | 4 |
|
| | | Review |
| Reviewer | Qualthwar | Awe Score: | 1.0/3 | Date | 01-21-2003 | Build Score: | 1.5/3 | Review Schema | Cast Score: | 1.5/3 | User Point: | 0 | Overall Score: | 4/10 |
Not a bad map. You’re inside some two-story facility with minimal z-axis. Most of the battles take place eye-to-eye, at close to midrange. The item placement is good, for the most part, save the health, which was a tad overdone for the recommended player count, maybe 6 or so. The visuals are acceptable, leaning towards the basic side. Bots work okay, but I got stuck for awhile on a corner jump pad that bounces you to the upper floor. |
| |
| | Map Comments |
| DialAJunk 01-12-2003 03:18 AM MST | Rating: 4 | | The frame rates are super high in this map, so at least we can play it in order to rate its layout and such.
No major faults, nothing special. There is plenty of room to move around, and do trick moves. Minimal snaggy spots (a mapper will always get a point for making a map that doesn't snag me every 3 seconds).
The look of the place is pretty boring, mostly white light is used. The place "feels" like boxes and hallways filled with static meshes, kind of cut and pastey. But it seems to work ok for some fragging. Should have got rid of the jump pad though.
There is some z-axis fighting and the bots do pretty good, so it doesn't get monotonous right away.
Its a map. It works. You probably wont regret playing it, (if for nothing else then just to rate it :) I'd like to give a 4.5 rating, but.... the rating system wont allow.
|
|
|
|
|
|
|
|
|
|