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DM-Eternal Oceans of Sand | | Map Info |
| | File Name | dm-eternaloceans.zip | Author | MarkusW | Gametype | UT2k3 Deathmatch | Date Added | 01-04-2003 | File Version | 1.00 | File Size | 2.22 mb | Player Count | 4-8 | Map Description | None | Review Rating | 5 | User Rating | 5 | Overall Rating | 5 |
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| | | Review |
| Reviewer | Hourences | Awe Score: | 2.0/3 | Date | 01-05-2003 | Build Score: | 2.0/3 | Review Schema | Cast Score: | 1.0/3 | User Point: | 0 | Overall Score: | 5/10 |
A wide open terrain DM map. Set in an Egytian desert. It plays a bit like Antalus, but the map is twice as large, so you got to run twice as far, and there is less difference in height.
The theme is decently executed. The map mainly consists out of a terrain map, with rocks, and a few egyptian buildings and items on it. There are also a few custom meshes. All meshes were decently placed. Light isn`t to originaly, the well known orange-blue combination, with some white at a few spots. But it works, there weren`t any spots where the lightning was boring or too monotone. There was a nice use of sound, lots of `detail sounds`, all the torches made a sound, water, etc..But it was missing a few overall ambient sounds at places.
Gameplay isn`t too good, it`s very wide open, and you have to run big distances. Also on various places the polycount goes well beyond normal. That polycount in combination with a lot of particles and some other things doesn`t make this the fastest map there is. Frames/sec get pretty low at times, too low for a lot of people.
Map was obviously not targetting gameplay, but graphics instead, in which it didn`t do to bad, tho a bit more original lightning and few more custom meshes could have boosted the graphics a lot. Not a bad map if you like graphics, but if you want cool gameplay and decent frames/sec, then there are better maps. |
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| | Map Comments |
| Goomp 01-05-2003 07:55 AM MST | Rating: 3 | | I really believe that this map would be fun to play, if it would run on my pc. I have a 1 Ghz PC with a GeForce 4 Ti and it is unplayable. I get under 10 fps if I turn to the center of the map. The only place in the map where I have normal framerates is when I am facing a wall ;) Maybe the author should try to remove some of the static meshes to make it run faster. This map is even slower than DM-NebulousStone which is a new record on my pc :P Don't get me wrong - the map isn't bad, it's just not playable on my specs.
| TossMonkey 01-05-2003 09:02 AM MST | Rating: 4 | | This is a pretty good looking level, the framerate is hell though. If the author cut up the level with more rocks and used anti-portals better then this level would run fine.
| EvilVey 01-05-2003 12:35 PM MST | Rating: 4 | | Pretentious Ocean of Bland.
Sorry, but it doesn't seem to be anything that hasn't been done already, better, and at a playable framerate. Game flow might be good, if it ran. There are lots of standard cool effects that drag everything down to an unplayable frame rate (the ladders were a good idea, however).
There are a couple of things that probably would have been cool if the map ran at a decent frame rate.
This map just wasn't fun.
| Nacelle 01-06-2003 07:07 AM MST | Rating: 7 | | Ask for reviews of the map next year when our computers are better. It looks great though.
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