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CTF-Roadkill | | Map Info |
| | File Name | ctf-roadkill-final.zip | Author | Sett | Gametype | UT Capture the Flag | Date Added | 01-04-2003 | File Version | 1.00 | File Size | 3.7 mb | Player Count | 2-22 | Map Description | None | Review Rating | -- | User Rating | 7 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| horned demon 01-04-2003 08:12 PM MST | Rating: 8 | | SWEET!in case you ever missed out on ctf-freeway you should really try this map.it's layout is basic but fun enough to keep you playing =).all you have to do is run across 8 lanes of speeding traffic grab the flag and run back.but even as simpel as that sounds, it's hard as hell to do when you have cars wizzing by you at every direction, plus the enemy fireing at you. the bot's do an good job of not woundering mindlessly into traffic, they know to ethier stay on the side or on the median strip. that dosent mean they never get hit though, ever once in a while one will run into traffic,get hit, and fly 20 feet into the air ^ ^. i also love the part where u can shoot the cars off the track and watch em smash into the wall,simpely priceless.i had no problem with the flow on this map ethier , but it may take it's toll on older comps. i only wish there where more ways to get the enemy flag.but this is still a kick ass map D/L it!
| Louise 01-04-2003 10:26 PM MST | Rating: 8 | | Nice map. I realy like it. It is fun. But I had to redo the pathing.
| darkchild 01-06-2003 11:57 AM MST | Rating: 5 | | At first it looked pretty cool, but since there is only one way to get the enemy flag, this map is just too simple for me. And the bots also got stuck on the edge of the pool, very annoying, they were just sitting ducks.
| <[DecoY]> 01-11-2003 06:18 AM MST | Rating: 7 | | k Nice architecture, good concept and brought well... Espiacially the cars coming out he tunnels... There's certain slots so that you can pass, but good old jumping is helpfull to.
the minor point(s) on this map is that bots hardly cross the road, so the name roadkill is may be a bit wrong for offline play... online would generate massive roadkill, of course... Well placed weapons (spread out,but easy findable) spawnpoints are behind or inside the bases, so spawn-sniping is not really a problem...
as for my personal opinion... it's fun to play, download if you like massive bloodsheds. if you like teamplay, download, since getting killed by cars is common...
| Evil Snack 01-21-2005 10:43 AM MST | Rating: 8 | | I for one like this map. It is not overly laggy on my ancient machine and it is fun to take out about 5 cars at the same time with the redeemer. The bots are ok and I like the theme. The concept was better excuted than frogger.
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