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DM-Fraggenstein 
Map Info


 
File Namedm-fraggenstein.zip
Authormrbee
GametypeUT2k3 Deathmatch
Date Added01-03-2003
File Version1.00
File Size2.55 mb
Player Count2-5
Map DescriptionNone
Review Rating3.5
User Rating5
Overall Rating4.5



 
Review


ReviewerVarpuAwe Score: 1.5/3
Date01-07-2003Build Score: 1.5/3
Review SchemaCast Score: 1.5/3
User Point: 0
Overall Score: 4.5/10

Want to play fast paced DM with Your puny rig and still have something to look and hear around You? This map offers a very good tradeoff between good looks and slick gameplay. It has the simple geometry done with ordinary BSP brushes and the more complex with static meshes which is exactly how maps should be designed for this engine. The engine can also take advantage of repeated meshes by conserving memory (loads them only once). This map is a good example of this.

The spawn mechanish is unique - and a bit buggy. You can end up suicidal if You don't watch Your step. So - watch Your step.

Mr Bee (not the King Bee I suppose) has taken good care of the environment. Machinery is convincing - so are the electric sounds around.

Guiding the bots through jumpers - no matter if this is the new AI - is always a noteworthy thing. I noticed some gathering around the most wanted weapons.

Although not the most beautiful map this one offers good gameplay with decent download size - grab it and have a good match against our beloved bit brained antagonists.

 
Map Comments


Gus
01-08-2003 01:17 AM MST
Rating: 6 
Nice Fast paced map. But wouldn't say it was a happy FPS too Looks balance, never had over 30 fps and that was just with 2 bots.

Like the idea of the Deemer only being avaliable when you die in the spawn room, saves the Deemer spammers.

Kee-Runch!!!
01-11-2003 12:48 PM MST
Rating: 6 
I love this map!

I'd have given it a 7 if it didn't have a Super Shock Rifle in it...shame.

scirmast
01-11-2003 01:31 PM MST
Rating: 5 
I like this map. The only thing I don't like is that you can get killed in the "spawn teleports". And the lifts should stay 2 seconds in theĀ“end points. It's still fun.

mrbee
01-11-2003 06:47 PM MST
 
oh ! sorry Kee-Runch!!! :-)ps you cant keep it a long
time anyway ! :-)

An for the teleporter ( i must add, it is a compromise for a nice little visuel ! just stay still or walk forwar for 1.2 sec and every thing is good !

Tks Guys !! :-)

i find they score the maps to low here at naly ! but
life is life ! :-)


Eric
11-21-2003 08:42 PM MST
Rating: 1 
i though this wat the fraggensteincastle of ut1, but it isn't :(



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