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DM-Fraggenstein | | Map Info |
| | File Name | dm-fraggenstein.zip | Author | mrbee | Gametype | UT2k3 Deathmatch | Date Added | 01-03-2003 | File Version | 1.00 | File Size | 2.55 mb | Player Count | 2-5 | Map Description | None | Review Rating | 3.5 | User Rating | 5 | Overall Rating | 4.5 |
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| | | Review |
| Reviewer | Varpu | Awe Score: | 1.5/3 | Date | 01-07-2003 | Build Score: | 1.5/3 | Review Schema | Cast Score: | 1.5/3 | User Point: | 0 | Overall Score: | 4.5/10 |
Want to play fast paced DM with Your puny rig and still have something to look and hear around You? This map offers a very good tradeoff between good looks and slick gameplay. It has the simple geometry done with ordinary BSP brushes and the more complex with static meshes which is exactly how maps should be designed for this engine. The engine can also take advantage of repeated meshes by conserving memory (loads them only once). This map is a good example of this.
The spawn mechanish is unique - and a bit buggy. You can end up suicidal if You don't watch Your step. So - watch Your step.
Mr Bee (not the King Bee I suppose) has taken good care of the environment. Machinery is convincing - so are the electric sounds around.
Guiding the bots through jumpers - no matter if this is the new AI - is always a noteworthy thing. I noticed some gathering around the most wanted weapons.
Although not the most beautiful map this one offers good gameplay with decent download size - grab it and have a good match against our beloved bit brained antagonists. |
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| | Map Comments |
| Gus 01-08-2003 01:17 AM MST | Rating: 6 | | Nice Fast paced map. But wouldn't say it was a happy FPS too Looks balance, never had over 30 fps and that was just with 2 bots.
Like the idea of the Deemer only being avaliable when you die in the spawn room, saves the Deemer spammers.
| Kee-Runch!!! 01-11-2003 12:48 PM MST | Rating: 6 | | I love this map!
I'd have given it a 7 if it didn't have a Super Shock Rifle in it...shame.
| scirmast 01-11-2003 01:31 PM MST | Rating: 5 | | I like this map. The only thing I don't like is that you can get killed in the "spawn teleports". And the lifts should stay 2 seconds in theĀ“end points. It's still fun.
| mrbee 01-11-2003 06:47 PM MST | | oh ! sorry Kee-Runch!!! :-)ps you cant keep it a long time anyway ! :-)
An for the teleporter ( i must add, it is a compromise for a nice little visuel ! just stay still or walk forwar for 1.2 sec and every thing is good !
Tks Guys !! :-)
i find they score the maps to low here at naly ! but life is life ! :-)
| Eric 11-21-2003 08:42 PM MST | Rating: 1 | | i though this wat the fraggensteincastle of ut1, but it isn't :(
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