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CTF-Ancient-IG | | Map Info |
| | File Name | ctf-ancientig.zip | Author | SolarImplosion | Gametype | UT Capture the Flag | Date Added | 12-27-2002 | File Version | 1.00 | File Size | 432 kb | Player Count | 4-12 | Map Description | None | Review Rating | 4 | User Rating | 6.5 | Overall Rating | 5.0 |
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| | | Review |
| Reviewer | Qualthwar | Awe Score: | 1.5/3 | Date | 12-28-2002 | Build Score: | 1.5/3 | Review Schema | Cast Score: | 1.0/3 | User Point: | +1 | Overall Score: | 5.0/10 |
A simplistic map that’s good, but could be better. The author included a custom texture package for this 8-player, give or take, effort. The map is rather ‘minimal’ but the author trimmed out parts of the geometry, created some cool torches and just ‘maybe’ mixed the theme up a bit. There’s some Ancient textures thrown together with Egyptian and Skycity, but the author did it in such a way where everything seems to fit together nicely. I also liked the lighting, but wished some sounds were incorporated.
Now for the bad news: The gameplay takes a big hit because of a bot problem and because of item placement. The first screenshot shows a bot that was dancing back and forth, going nowhere with the flag. It was killed, a teammate picked the flag up and proceeded to do the same dance, going nowhere in the process. The item placement it overdone; I tried playing with a lot of bots so I could use up all the items, but there was still too much health, ammo, and shields. It made it too easy to score a point. I suggest using this map for online play until the author can make a few changes to fix things up.
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| | Map Comments |
| STB 12-28-2002 06:45 AM MST | Rating: 8 | | If you have some times Make this map bigger! Beautiful Textures, Cool map but too small
| Thaddeus Mass 12-28-2002 09:43 PM MST | Rating: 7 | | I played it first, then, looked at the author's comments--when I was reading all the other maps readme's. He says its a re-make. Well, I liked it the first time and I still like it. (Seems the same to me but I only played it for a minute or two because I thought it was the old version.)
| elfshotthefood 12-28-2002 10:37 PM MST | Rating: 6 | | I'm sure I played this map in UT before, but with a different name; damned if I can remember the name now. The pics look the same.
Not a bad level, but it's pretty small, as someone mentioned.
| Avernus 12-28-2002 11:06 PM MST | Rating: 8 | | Uhm do u guys know what IG means?? i think u shoulda taken that into consideration. If u woulda played the gib version it prolly would of been better =/ kewl lights
| Homeslice 12-29-2002 12:45 AM MST | Rating: 7 | | I've played this before. This is a conversion of the old CTF-Ancient by DC-DeathCircus. Good map he made, so a conversion can't be wrong.
| misterrioes 12-29-2002 06:50 AM MST | Rating: 3 | | Light is too dark ... Layout ist bad for CTF because of to much r-c-r corridors are boring ... flow is bad because of r-c-r and gameplay is not good because the map is to small and the bases are boring just a room wit two ramps and the flag ... no trim!? bad textures and nowhere some awsome architecture ... I'll give this map a 3 ...
| Commander2 08-08-2005 08:08 PM MDT | Rating: 7 | | The map is better played on Instagib. Really intense, theres only 2 side ways and only 2 front ways to get to the base. Pick one and run your ass to the enemy :P
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