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CTF-Tydirium | | Map Info |
| | File Name | ctf-tydirium.zip | Author | SolarImplosion | Gametype | UT Capture the Flag | Date Added | 12-26-2002 | File Version | 1.00 | File Size | 1.69 mb | Player Count | 8-12pl | Map Description | None | Review Rating | 2 | User Rating | -- | Overall Rating | 2 |
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| | | Review |
| Reviewer | Varpu | Awe Score: | 0.5/3 | Date | 01-07-2003 | Build Score: | 0.5/3 | Review Schema | Cast Score: | 1.0/3 | User Point: | | Overall Score: | 2/10 |
The readme explains it. A CTF map with a redeemer in between. There are also two quite large boxes filled with slime which have two truckloads of node apples organized in tidy rows. Oh-well... maybe the mapper just wanted to check if the reviewers really look teh maps in teh editor - the answer is yes.
The map looks plain. It has no eyecandy whatsoever and it's lighting is very level. The map also needs contents of entire flea market to fill stuff in.
On the positive side are the locations of powerups - not including the amp though which will require some skill to get as it is hovering above the deadly slime. I could grab it - after several practising runs. Nice thing if You need to polish Your TL skills.
Bot pathing is not functional. Bots do not take the flag. They don't want the belt not the keg either. They seem to feel comfortable in their flag rooms which makes them a juicy target for the deemer.
There is nothing in this map that would make it a worthy download.
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| | Map Comments |
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