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CTF-Decyberbridge | | Map Info |
| | File Name | ctf-decyberbridge.zip | Author | Mark 'Oz' Austin | Gametype | UT Capture the Flag | Date Added | 05-28-2000 | File Version | 1.00 | File Size | 683 kb | Player Count | 8-12 | Map Description | None | Review Rating | -- | User Rating | 7.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| NoQuarter 01-09-2003 07:38 PM MST | Rating: 9 | | This map, released in UT's infancy, is still a joy to play, with a nice ruined-Roman-temple atmosphere and asymmetric, but somewhat balanced bases. The lighting gives off the feeling that it's the middle of a starry night, and the cave areas of the map have a distinctly spooky and crypt-like feel. Item placement is pretty good, with a Rocket Launcher by each team's flag and a Big Keg o' Health on a narrow bridge that connects the two bases. Talk about risk for reward! The bases are unique. El equipo rojo's base is in an area that looks like an ancient Roman stage, with statues and bricks and a balcony overlooking a main courtyard that leads into the depths of the base. Access to the base can be found either through the main way (across the stone bridge over the chasm) or the alternate way (across a wooden bridge that is off to one side and connects with a wine-cellar type room). Next to the red flag is a beautiful waterfall, replete with fog and some nice lily pads. The blue base is somewhat more complicated. The flag is in a nice looking sewer chamber that can be accessed via an elevator shaft or down a short flight of stairs. The bots work pretty well, though they don't snipe too much, despite the presence of a tower in the red base. I found that they capture the red flag a lot easier than they capture the blue flag. Generally, however, they can get the job done. Download to have some ancient Rome-themed fun. Good for single or multiplay.
| BangOut 01-09-2003 09:04 PM MST | Rating: 6 | | This map, originally released in U1's infancy, seems to stand the test of time... many flaws, yet something inherently cool about it
| Hector 01-16-2003 11:28 PM MST | Rating: 7 | | Nice map. Bot paths get an 8/10, architecture gets a 7/10, and the fun level a 10/10.
A few bad things, like it's a little TOO dark in places, like the blue base caves. Also, the 'defend' bot path isn't very good, and the guy just sits there on a walkway above the base entrance, and just snipes, and doesn't even follow anyone in.
However, the map is quite fun, and the fun factor of it makes up for whatever shortfalls it might have. Definately a must for those who like CTF-Face style maps.
| El_Buen_Nacho 01-17-2003 02:32 PM MST | Rating: 6 | | mmmmmmmmta...pues,pudo estar mejor
| Smeerkat 01-17-2003 08:28 PM MST | Rating: 7 | | You've gotta download DM-Anubis by the same author! Do it now!
| Dark_Rusty 08-27-2003 09:10 AM MDT | Rating: 9 | | very cool map, quake feel to it, blue base might be a bit dark but has a good look to it, sniper tower in the top left just outside red base gives them a bit of an advantage. the main bridge with the mega health is well done, its natural & irregular shape makes it very hard to go across backwards, quite difficult to take flag across it running backwards and fireing at pursuers, I like it. a thin catwalk acts alongside a cliff wall serves as the secondary path, to the left & looking down on the main bridge, but red sniper tower above tyhis path makes it harder for blue to take. This map is also damn good with IG
| Frieza 08-27-2003 03:05 PM MDT | Rating: 7 | | I remember playing this aaaagess ago, still a cool map :)
| Instafreak 08-27-2003 03:32 PM MDT | Rating: 8 | | Nice level. I play Decyber on one of 44oz servers. For most players this is favorit level, as I know.
| VindicatorEX 09-29-2004 09:13 PM MDT | Rating: 8 | | I love playing this over & over again:)
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