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CTF-Arkhen | | Map Info |
| | File Name | ctf-arkhen.zip | Author | J. Kyle | Gametype | UT Capture the Flag | Date Added | 12-17-2002 | File Version | 1.00 | File Size | 656 kb | Player Count | 6-16 | Map Description | Nature-themed level with a unique one-way flow. | Review Rating | -- | User Rating | 6.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| J. Kyle 12-18-2002 10:11 AM MST | | The idea behind this map was to have both teams running the same direction to get to their respective goals. It works pretty well, although things can get a little hairy right at the start (here's a hint: there's an invisibility power-up hidden behind a wall in the spawning rooms to help at least one player break away from the crowd). Bots can be pretty challenging, although they do have a tendency to take the same path every time. Oh yeah, and this map works really well with relics.
Edit: Oh yeah, I forgot to include music. Crap! =P I really wish the update button was working.
| Homeslice 12-18-2002 01:01 AM MST | Rating: 7 | | Cool map. You do need some music though, or at least include a Blank.umx file if you only want sounds and not music.
| C-Bass 02-28-2003 10:25 PM MST | Rating: 6 | | I really don't care for the new flow or gameplay. However technically speaking this map is solid. Plus you get brownie pts for originality.
| reddeth 02-04-2004 05:31 PM MST | Rating: 5 | | Original- yes, good- no
| vigilanterater 01-01-2005 11:34 PM MST | Rating: 7 | | I didn't like this map too much. However, it was fairly detailed and built in a better-than-crappy way. Gameplay is definitely a one way flow...and that's about all there is. Graphics = 2 / 2.5 Architecture = 2 / 2.5 Gameplay = 3 / 5
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