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DM-TheBloodCabal | | Map Info |
| | File Name | dm-thebloodcabal.zip | Author | ScourgEM | Gametype | UT2k3 Deathmatch | Date Added | 12-14-2002 | File Version | 1.00 | File Size | 3.49 mb | Player Count | 4-6 | Map Description | 4-6 player DM/TDM map. Theme: temple of blood-worshipping cult (read: gloomy castle with a touch of industrial). Heavy atmosphere, some custom meshes/textures/sounds, and - as the name implies - more blood than you can shake a stick at. | Review Rating | -- | User Rating | 7 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| K-Bone 12-14-2002 09:28 PM MST | Rating: 6 | | This map's got lotts and lots of paranormal and deadly objects here.I salute the author of this map cuz it's really inovative and dare I say.....Gothic
| Kee-Runch!!! 12-18-2002 06:58 AM MST | Rating: 6 | | Fun map, but I have three qualms.
#1: Kills my frame rate!
#2: I personally think the theme is overdone. I know the spikes and skulls are meant to add to the atmosphere of the map, but for Pete's sake! I think that the fountains of blood and the texture set were atmosphere enough. The spikes just got to be redundant and annoying. Even the Blood & Blood II DeathMatch maps weren't this cloyingly thick on atmosphere!
#3: Item placement for the Double Damage and Big Keg are extremely difficult to get to. Not the difficult in a good way, but difficult in a bad way. Even without opponents shooting me in the behind, it's extremely difficult to get these items without the translocator. Maybe I just couldn't find some easy way to get to them?
Other than that, it's a lot of fun. To be honest, I could deal with the powerups being super-hard to get, if only my computer could run this map worth a darn!
| 1/2LuNaTiC 12-25-2002 09:31 PM MST | Rating: 3 | | Nice atmosphere but I personnaly can't stand the gameplay
| zxrtic 12-28-2002 07:26 PM MST | Rating: 8 | | Great job on the map. This is very well done, albeit you need a fast machine to run it well. The layout is ok with only a couple of sticky points. When the damage amp appears, the bots gather below it, dancing and jumping around, unable to get up there. Reaching the powerups seems to put a hole in the flow of the gameplay. I have a fast machine and I am a sucker for atmosphere, so on that level, this map is a 10. Very well done...I cringe everytime I run over the curved spikes on the floor surrounding the blood pool grating!
| jp 01-22-2003 05:44 PM MST | Rating: 10 | | Very very nice, great environment, quite playble, descent frame rate...and I LOVE the theme....oh yes!
| PsychoJKL 02-09-2003 12:29 PM MST | Rating: 8 | | I loved the map.. can never go wrong with fountains of blood. Only thing i could suggest would be some larger rooms.
| Draco 04-16-2003 02:37 PM MDT | Rating: 6 | | Nice map. Cool theme. But too small. I like larger maps.
| yupalisk 04-18-2003 11:12 PM MDT | Rating: 8 | | This is yet another great "quake"-like map. It's oozing with atmosphere, and smaller than a can of sardines! And we love it! LAN games are just total gib-fests with this map! The flow and the placement is perfect, with the good items out of reach enough for people to stop SPAMMING them. The rocket in the pit is a nice touch for us flak-pill poppers, we just hate them triple rocket bastards!!!!!
| xado xado 02-15-2005 10:16 AM MST | Rating: 10 | | Indeed a nice map.... its not the easy one so that why im so enjoy playing this... I salut to the editor and hope he will make a lots of map....
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