NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, November 21, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


CTF-[421] 
Map Info


 
File Namectf-[421].zip
AuthorKOFF
GametypeUT Capture the Flag
Date Added11-28-2002
File Version1.00
File Size567 kb
Player Count8-16
Map DescriptionThis map is made for Team 421
Review Rating5
User Rating6
Overall Rating6.0
No level screenshot available.
 
Review


ReviewerHourencesAwe Score: 1.5/3
Date03-06-2003Build Score: 1.5/3
Review SchemaCast Score: 2.0/3
User Point: +1
Overall Score: 6.0/10



Medium to small CTF map, set in the typical UT city theme, with lots bricks and crates.

Gameplay and floorplan are ok in this map, nothing outstanding but it works, though on a few places it could use some improvement. Its hard to predict a player sometimes. Something that warns you if you are below and someone enters the base trough the top route would be handy, like a grate in the floor or things like that.
Also, I can get on the roof very easily. Thats a rather big problem, its very easy to grab some jumpboots, and jump on the roof while you have the flag, and run to the other side without any danger.
Lots of items and powerups, a little bit too many for such a rather small map.
A positive things are that the map has good zoning with location tags.

Graphically its pretty boring. Lots of gray textures, which can be fine, but not if most of the light is white. Next to the white light theres also some blue and red/yellow light in the corresponding base. The author tried to make some contrast on places with small radius high brightness lamps, but other then that the light is just boring.
Architecture is pretty solid but simple, the map is really low poly. The author smoothed some edges nicely off with vertex edited brushes, but except that there isnt much interesting going on here either.
Im also not too fond of the overkill of crates, too many crates destroy the looks totally. Its this "I didnt know what to do with 80 % of my map so lets add crates all over the place to fill everything up" idea. And the crates sometimes blocked the view a little bit too much, the map gets a little bit tight a times.
These things make it theres not much atmosphere or soul in this map. Pretty boring.
It somewhat reminded me of 1 of my first maps on a few spots with this blocky architecture with some of those typical textures.
Here too there are some forgotten things, such as a wrongly colored corona, and a floating pillar, but nothing serious.
Theres also some sound but barely anything noticeable, let alone something special.

So all in all this map is average, and more ment for some online gameplay then for graphics I think, so maybe a few people find it fun to play, but then again, there are hundreds of UT maps that are fun to play for a few times.
So nothing special in both gameplay and graphics, and things like the roof jumping really unbalance the gameplay at times.


 
Map Comments


MortalPlague
05-27-2003 07:24 AM MDT
Rating: 6 
Sure, it's not an eyecandy map, but that's why it works. Personally, this is one of my favourites online. Every game I've played on this map has been good. Also appreciated is the clever layout and the inclusion of trim in various places. Little details like that make a map look sharp. =]



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.