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CTF-STFU_n00b][ 
Map Info


 
File Namectf-stfu_n00b][.zip
AuthorFastbak
GametypeUT Capture the Flag
Date Added11-23-2002
File Version1.00
File Size6.5 mb
Player Count8-16
Map DescriptionNone
Review Rating3.5
User Rating3
Overall Rating3.5

 
Review


ReviewerHourencesAwe Score: 1.0/3
Date02-20-2003Build Score: 1.5/3
Review SchemaCast Score: 1.0/3
User Point: 0
Overall Score: 3.5/10

Medium to large CTF map in some kind of powerplant with a lot of cooling water around.
Lots of long rather small corridors around, lots of routes underwater too. The flow suffers from this, its pretty room corridor room like, and the water slows down a lot. Some underwater corridors are so long you start to drown after a while, thats not exactly very good for the gameplay. Flagroom isnt bad, but the map would have been a lot better without all these sneaky small long corridors and pipes around, and more straight forwarth, with bigger and less long corridors.

Architecture remains pretty basic, tho on a few spots there are a few cool ideas, and the map is textured with Coldsteel textures. There are too many different textures in 1 place sometimes, it really lacks unity sometimes, lots of weird coloured things. Like in the middle room, it lacks unity. Same goes for the lightning, sometimes too many different colors, or they just dont add much to the environment.
There are also some sounds, there arent a lot of places in the map where its silent, which is a good thing, but most of the sounds were pretty standard. Using a mixture of different sounds at 1 spot, and changing their pitch, would give a much more original result.

A map with some problems, needs a faster and more balanced floorplan and an environment with more unity, and then it would be fine.


 
Map Comments


Louise
02-23-2003 03:58 AM MST
Rating: 5 
Good map. But again the pathing is not to good here. I like the layout ov the map. I think that he did a great job, but he could improuve that map alot. But still a good map.

Easy-Money
04-27-2003 09:01 AM MDT
Rating: 0 
they all the same...



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