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DM-Armadon | | Map Info |
| | File Name | dm-armadon.zip | Author | BabyNuke | Gametype | UT2k3 Deathmatch | Date Added | 11-19-2002 | File Version | 1.00 | File Size | 1.82 mb | Player Count | 2-8 | Map Description | None | Review Rating | -- | User Rating | 3 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Magaera 12-02-2002 02:05 AM MST | Rating: 5 | | 1. Low gravity. Ick.
2. Lumpy terrain doth not in itself a good map make.
3. Low gravity. Ick.
4. It's possible to make your way past the outer barrier wall to the square "unimplemented" area. This seems to be a problem of Inadequate Testing, or Lazy Design.
5. There's an area behind the low boulder with the chaingun where the bots get stuck. Oops. See #4, Inadequate Testing.
6. There are also a few just-plain-pointless map features, like the watery depression in one corner, mostly hidden by tall grass. Because it's the only such hidey-hole, who in their right mind is going to pass by without dropping in a grenade, rocket, or flak shell?
7. Low gravity. Ick.
In all, this is a pretty ho-hum map. Better enclosure implementation, maybe some tunnels or other breaking up of the "big loop" flow, and more attention to making it look INTERESTING would go a long way.
| Agent X 12-14-2002 03:54 AM MST | Rating: 0 | | low gravity = fail
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