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CTF-Natural Instinct | | Map Info |
| | File Name | ctf-natural-instinct.zip | Author | Wild Thang! | Gametype | UT2k3 Capture The Flag | Date Added | 11-16-2002 | File Version | 1.00 | File Size | 2.6 mb | Player Count | 8-14 | Map Description | 2.6MB of UT2K3 Juice, It took me 2 weeks!, but I did it, my 1st Level, but don't think for one moment that it's 3rd class map, check it out, you will not be disappointed.
BTW Make sure you use a little faith when jumping, never know where you might find your self doing a M J from half court some where.
The Skys The Limit, Or You Can Walk Instead! | Review Rating | 4 | User Rating | 7 | Overall Rating | 5.0 |
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| | | Review |
| Reviewer | Qualthwar | Awe Score: | 1.0/3 | Date | 01-09-2003 | Build Score: | 1.5/3 | Review Schema | Cast Score: | 1.5/3 | User Point: | +1 | Overall Score: | 5.0/10 |
Could this be the CTF replacement for deck16? A simplistic design, good gameplay, large enough for all your neighbors; maybe too big. It’s like a floating platform, all I know is you should watch your step. It’s a challenging map. I played it with the map count and it was difficult to score a point. The bots moved around, but there was usually about two bots abound the base, and other resistance on the side platforms. There is a spawn point near the base and some well-placed health. The item placement worked rather well, although I never noticed the bots getting the amps, but on a large map, it’s sometimes hard to tell. Not a bad map for a simple design. |
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| | Map Comments |
| Draco 04-01-2003 01:55 PM MST | Rating: 7 | | Nice map. But with some additional work at the pathways for the bots and 6 more playerstartpoints (mostly on the upper sideplatforms) the bots will act much better and they will notice the pickups.
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