1/2LuNaTiC 11-26-2002 06:39 PM MST | Rating: 7 | |
I like the way the map looks. Too bad it doesnt play to well on my GeF2 :(, i really need to buy a new graphics card.
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Slack 11-26-2002 08:43 PM MST | Rating: 9 | |
CiifyB says this map owns.Nuff Said?
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Hells_Guardian 11-26-2002 11:54 PM MST | Rating: 7 | |
It's good but it isn't worth the Ownage.
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Shadowlurker 11-27-2002 02:19 AM MST | Rating: 6 | |
It's ok, probably the second best map on ownage next to Alpu. The use of prefabs is good, but i really want to see nwe statics already, but i suppose mixed old and new prefabs are better than a complete rip. The skelenton cage is pretty neat, but it does lack a certain detail, something extra to make it a 7 or an 8. I gave it a 6, which isn't bad considering my harsh ratings :)
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DaZ 11-27-2002 03:32 AM MST | Rating: 5 | |
I agree, its a nice map but imo not quite "0wnage" material. The looks are good, although Im not very fond of the "hell" static meshes, but its the layout that puts me off the most, Im not sure why because technically it is a *good* layout but in practice it just doesn't feel right.Still, I will be looking for more maps by this author cos he definately has talent.
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Luggage 11-27-2002 02:33 PM MST | Rating: 9 | |
IMO this rocks. Ownage, nuff said.
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[IMD1]KillRoy 11-27-2002 03:36 PM MST | Rating: 7 | |
Good map, plays fun, but some sections of the maps are a little small. Also some scaling problems I think. Good construction, but the layout is a little off IMO. But I LOVE the theme!!!
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Karp_Master_X 11-29-2002 03:04 AM MST | Rating: 4 | |
Blah... I read the review on blast-radius.com and Dled it expecting a damn fine map, and nope its WAYYYY over hyped. end of story.
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Geddy 11-29-2002 04:19 PM MST | Rating: 7 | |
I have mixed feelings about this map. I like the complexity in the layout, takes a while to learn your way around the place. Overall I just think the atmosphere rubbed be the wrong way. Decent map.
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2Deadly 11-30-2002 12:58 AM MST | Rating: 9 | |
Really good map. Good textures and sound. Hygog shows David shows true talent with map making. The ownage award says it all.
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Ulukai 11-30-2002 06:35 AM MST | Rating: 6 | |
This is better than most of the ownage, but IMO it's still not great.
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Agent X 12-08-2002 03:19 AM MST | Rating: 4 | |
well, it's the best ownage yet, but then again still not good. Average layout with gimmicks & average lighting.
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Desperado#2 12-09-2002 10:54 PM MST | Rating: 5 | |
When I first played this map I was like cool... than I saw a lot of mapping error and the lack of trims in many places. also the fact that it had mostly a room hall room syndrome... It looks good but plays bad IMHO.
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Sparky 12-09-2002 11:04 PM MST | Rating: 5 | |
Epic Syndrome all over. All those darn Static meshes make it next to impossible to move around without getting stuck on something. It does however look good, shame about the gameplay.
Message to Cliff: Please stop adding freaky stuff to the 0wnage page. ;)
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_GMotha 12-10-2002 05:51 AM MST | Rating: 6 | |
Not worth an ownage: some great custom ut-maps really did crush the standard maps. This one isn't really crushing the epic maps.
I agree with the 6.5 (maybe a 7)
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Tonnberry 12-10-2002 12:35 PM MST | Rating: 5 | |
Map is okish but everything could be done better: lighting, performance, gameplay and so on Decent map, but definetly no 0wnage..
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Twrecks 12-10-2002 03:36 PM MST | Rating: 7 | |
While the Visuals and Construction are top notch, the layout feels as if you are constantly in a corridor to nowhere thus avoiding the R-C-R syndrome by removing the "Room" elements, but in no ways does this make the map unplayable or even on the bad side of the scale. Far better than the rest of the dribble being made today, I will rate this map above average and worthy of a look, even if that's all you intend to do.
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Magaera 12-10-2002 03:58 PM MST | Rating: 8 | |
I'm intrigued by all the negative comments about this one; I was quite taken by it. The use of space is SO much better than most maps; how can you not like it?
Thematically it's tight, tight, tight. None of the design elements seem out of place. And the attention to detail is superb -- there are even skeletons at the bottom of the lava pit, a minor visual detail that most mappers wouldn't even think of. The little skulls peeking out of wall niches here and there are also a lovely touch.
The author has also paid attention to performance; the intricate detailing of the map surfaces will strain even today's studliest cards. But antiportals abound, a much-appreciated optimisation step.
The lighting is bland, although it's neither obtrusive nor objectionable. A bit more shadow work and this map would dazzle.
Let's see... the weapon mix is pretty good, although the lightning gun is a bit out of place in this map's maze of twisty little passages. There's perhaps a touch too much ammo, though again that's not a big deal. The flow is quite good, which covers a multitude of sins. Lots of opportunity for z-axis firefights and round-the-corner splash damage; crafty players take note. ;)
The bots play quite well, further evidence of the author's attentiveness. And the default player load of 4 is perfect -- enough to produce group melees at times, but few enough that you'll spend a while skulking around, trying to get the drop on your enemies. 2x2 is pretty good, although team monopolisation of key areas like the flak cannon is quite a bit easier than individual domination. 1x1 won't work well, the map's too big & twisty for that. I'd guess it'd play reasonably well up to 6 or 8, but not more.
This map should be in any low-load rotation.
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AKKmoron 12-10-2002 04:49 PM MST | Rating: 9 | |
I like this map
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{DAM}MoxNix 12-11-2002 02:18 PM MST | Rating: 5 | |
Looks are soso... plays like crap.
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Koveras 12-12-2002 12:05 PM MST | Rating: 8 | |
one of my favorite UT2003 maps so far
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hunter 01-01-2003 09:01 AM MST | Rating: 4 | |
its...well, its not that great.
good try. try and make the architecture flow a little bit more.
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hayden@planetunreal.com 02-04-2003 05:36 PM MST | Rating: 5 | |
Yeah, the looks are soso... it plays... well lets just say it at least plays. I think everything could of been so much better if the author would of taken more time and paid attention to the game flow and the lighting. Keep it up kid, I look forward to seeing your next map... whenever that may be :
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Draco 03-15-2003 03:53 PM MST | Rating: 7 | |
Nice map. I like it.
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yupalisk 04-18-2003 08:37 PM MDT | Rating: 4 | |
Needs work, especially that central jail area. How boring can you get? Dance around the lava, tippy toe to the keg 'o health or trap yourself at the double damage above?? This is fun??
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