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BR-Elite Arena Bombing Run | | Map Info |
| | File Name | br-elitearena.zip | Author | PsychoP@t | Gametype | UT2k3 Bombing Run | Date Added | 11-06-2002 | File Version | 1.00 | File Size | 435 kb | Player Count | Unknown | Map Description | None | Review Rating | -- | User Rating | 4 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Magaera 12-02-2002 12:16 AM MST | Rating: 4 | | You'd think the map title could be spelled properly, rather than call it a "Boobing Run" map in its on-screen title.
Visually boring to the point of painful, this map is built almost entirely with right angles, save for a few 45-degree ramps the entire width of the map. To make things worse, the entire wall & floor surfaces are a uniform grey. And even WORSE, that uniform grey is lightly mirrored. Bleah.
The lighting is similarly boring: all ambient, all grey. The only color variations on the entire map, it seems, are the red & blue highlights on the players team uniforms.
Despite an alleged multi-level map design, the flow on this one is nevertheless completely one-dimensional, a drop from the ball platform to the appropriate goal's side of the map, then a run across an empty grey football field (or so it seems) -- taking care to bypass the easily-avoided chute into lower levels -- culminating in a jog around a ridiculous backstop to nudge up against the goal to score.
Presumably the backstop is there to prevent long-distances throws for a partial score. In reality, it gives the ball runner a convenient obstacle to use for blocking defenders' fire. The rotating goal looks like an interesting trick, but again, the reality is more mundane: you need only stand next to it in order to score a full goal; you needn't try to jump through it.
I'm unimpressed.
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