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CTF-Azowur 
Map Info


 
File Namectf-azowur.zip
AuthorTheRealFluffy
GametypeUT Capture the Flag
Date Added11-05-2002
File Version1.00
File Size2.07 mb
Player Count6-8
Map DescriptionNone
Review Rating5.5
User Rating6
Overall Rating5.5

 
Review


ReviewerQualthwarAwe Score: 1.5/3
Date12-04-2002Build Score: 2.0/3
Review SchemaCast Score: 2.0/3
User Point: 0
Overall Score: 5.5/10

Echo! Echo! Every sound on the map echoes. You might want to turn up the bots with this one; I found it rather easy to win on the setting I usually play at. After you get the flag, you can head up a lift and leap off a roof into some water and swim back to your base, go through a tunnel or take a couple of other routes. Multiple routes: A good thing.

I don’t know what’s going on with the skybox, but the sky looks pretty bad on my PC. The rest of the map looks okay, but “okay” is the key word here. The bots worked, but as I mentioned, it was easy to outsmart them. I suspect with a full house, it would be much harder to make a run with the flag, so I don’t want to sell the map short. The item placement worked pretty well, but I don’t see the use in having a mini up on the roof. It’s an average map.


 
Map Comments


_GMotha
11-23-2002 04:12 PM MST
Rating: 7 
Getting better at it:)

SkaarjMaster
12-05-2002 12:36 PM MST
Rating: 6 
Since I may be reviewing this one for Insite in the future, don't pay attention to the rating (it's just a guess of what I might give it). This map echoed for me with my on-board sound, but once I switched to SB-AudigyGamer and Klipsch 5.1's it didn't echo anymore. Without the echo, it's just another map. With the echo, its signature feature is there and makes the map more desireable. The bots do break off pursuit a little too quickly and once you get past the team's courtyard, you're home free. A few more entrances and exits to the long corridor(s) would have been nice.

SolarImplosion
12-10-2002 09:17 PM MST
Rating: 6 
that echo gets to ur brain after a while o_0



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