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CTF-FastandFuriousStealthDP | | Map Info |
| | File Name | ctf-fastandfuriousstealthdp.zip | Author | [IMD1]KillRoy | Gametype | UT Capture the Flag | Date Added | 11-09-2002 | File Version | 1.00 | File Size | 639 kb | Player Count | 4-6 | Map Description | The idea for this map comes from the CTF-Thorns. there are two flag flag bases set in a gothic/castle kinda setting. The flagbases are near to to eachother and there are three ways to go to the other flag base. Because of the distance between the two flag bases there is no option for players to camp or to stand still.You can use this level in a 'Shoot everything around you and be lucky you have the flag' kinda game, or you can use it in a good 'team play' kinda game. The choice is yours. The level can be very quick depending on the team balance, but it also can be a long struggle to get your captures... | Review Rating | -- | User Rating | 4 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| Dizeaze 11-23-2002 11:31 AM MST | Rating: 4 | | Well the fast and furious part is definitely here. Primitive design, average lighting, and minimal bot support(as if any is needed since the level IS small). If you play with JumpMatch or LowGrav mutators, there will be two more paths to the flag which the bots(of course) won't use. Maybe a good diversion online, but nothing more. And besides, who needs a diversion with UT2K3?
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