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DM-Deck16-Scrag 
Map Info


 
File Namedm-deck16-scrag.zip
AuthorHellscrag2002
GametypeUT Deathmatch
Date Added11-02-2002
File Version1.00
File Size300 kb
Player Count2-16
Map DescriptionDM-Deck16][ was originally built by Elliot "Myscha" Cannon, and while its gameplay raised it to iconic status, I always found its visuals foul. All DM-Deck16-Scrag tries to be is an overhaul of the visuals with new texturing and lighting. It also features labelled zones for team play.
Review Rating --
User Rating5
Overall Rating --

 
Review


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Map Comments


STB
12-29-2002 11:26 AM MST
Rating: 10 
SGTech needed!

Krull
12-29-2002 10:37 PM MST
Rating: 2 
deck 16 with new tectures. the lighting is alot brighter. not realy an improvment. I would have rated higher but it is not origanal just same ol deck 16

Hellscrag2002
12-31-2002 03:22 AM MST
 
Well, thanks for the comments. Admittedly lacking originality; I made this version of Deck a while back, but I've never been ashamed of it. I couldn't stand the visuals of Deck16][, so I decided to make it "nicer" whilst minimising actual changes to gameplay. That's all I set out to do. Zone labels for team DM are a bonus.

Master roshi
07-10-2003 09:29 PM MDT
Rating: 5 
This map is not much different than the origional deck16][ map ex more lighting / detail / textures but that is about it. "Boreing"

Tomlord
08-19-2003 05:03 AM MDT
Rating: 4 
This is not new map! For textures: 9 but for all cant get more than 4.

Bot40
08-19-2003 09:37 AM MDT
Rating: 2 
Tomlord = MapperX? O_o
Anyways, new textures and lighting = both improved. But they are still not great when compared to other maps.

redfist
07-19-2004 05:04 PM MDT
 
I havnt played this version,but have any of you guys looked past your Rocket launcher,shock combo to see how bad deck16II texturing was done?
Tempest too, just look around on those maps,youl see why a mapper had to do this heh.
And even the deck17 ut2004 ,there is a crate with a space under it AT EYE LEVEL,also in that map (unless i'm missing somthing,there are more than one zoneinfo actor in the SAME zone.
And curse4 looking up before you go into large shieled hidden behind wall,the skyzone got shadowed out walls have light but no sky.

Well I tried it,and i don't think i would have messed with the lighting,even as wrong as it probably was.



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