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DOM-Windtunnels 
Map Info


 
File Namedom-windtunnels.zip
AuthorSteve Nabors aka |NoVa|Slick_Willy
GametypeUT Domination
Date Added05-28-2000
File Version1.00
File Size453 kb
Player Count4-16
Map DescriptionNone
Review Rating8
User Rating7
Overall Rating8
NC2 map imported without screenshot.
 
Review


ReviewerBiggles604Overall Score: 8/10
DateNC2 12-08-2000

This is a totally rocking map. It's fast, original, easy to navigate, and well thought out. Just thought I would clear the air before I continued.


As the name suggests, there is a fair amount of air flowing around in this map, and whenever the fan points towards the ceiling, you can ride it up to a higher level, or use it as a jump assist (very well zoned low gravity), I think that this is a cool idea as it makes me think of the wind tunnel map in episode 3 of Quake, which was a great map. The three domination points are clearly labelled by the colours red, green, and blue, each area being lit by the respective colour. It is a nice close map, with few long open stretches, which means the flak cannon is the king, fortunately, it is not close to the control points, and there is not too much ammo. The main central chamber was inspired by the wind tunnel used for practising sky-dives, and the uplift is simulated by low gravity, which is a very cool effect.


Moving around the map is easy because it is quite small, and very cleanly laid out, it also plays very fast due to a low polycount, which I found surprising. Texturing is clean, tidy, yet not amazingly original, I think it could be optimised a little better. As I already mentioned, the lighting is functional, although it still remains the largest aspect against the map. Because of the colour labelling, each room is very saturated (The red is very red etc.) I think that more neutral lighting, with well placed coloured spots and mood lights would have sufficed, as it is, there are many places where the coloured rooms are too dark, especially the red room.


I found item placement to be very good on the whole, I especially loved the placement of the redeemer, at first I thought it was overkill, but when I fired it past the funky red air shaft and detonted behind the wall hiding the control point, I safely removed three blue team members (the nerve of them trying to nick a red control point :o)). The bots were equally well thought out, and they really did test my limits even on the skilled setting.


Overall, I know that this map is going to stay on my HD, and I would have given a nine if the lighting was a little less rich.


This review was imported into the database from the original, pre-schema review. The ratings have been set such that they will supply the original rating, and do not reflect current schema values/perceptions. Feel free to post user comments to follow up.



 
Map Comments


C.H.U.D. Rating: 7 
Although dated, and the low grav can get annoying at times, this is still kind of a funky level. I don't play DOM much, but I enjoyed this.

FlakHarvester Rating: 6 
don't like this level much

Blaster0183 Rating: 8.5 
This map rocks. I love it, I've loved it. It is probably one of the only DOM maps I still play. the low gravity is useful, but can get in the way sometimes, the bot could use some work too, but it has a cool atmosphere and things like that, definitely worth a look!

Shock6822 Rating: 6.5 
Not Slick Willy's best....even though it's older than chud

Steve Nabors aka |NoVa|Slick_Willy  
Not too bad for my 2nd map. I could make it 100 times better if I redid it knowing what I know now. Thanks for the comments.

VindicatorEX
07-02-2004 02:17 AM MDT
Rating: 9 
Cool.



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