NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, November 21, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


DOM-Dededom 
Map Info


 
File Namedom-dededom.zip
AuthorTwrecks
GametypeUT Domination
Date Added05-28-2000
File Version1.00
File Size644 kb
Player Count22-22
Map DescriptionNone
Review Rating7
User Rating8
Overall Rating7
NC2 map imported without screenshot.
 
Review


ReviewerUnknownOverall Score: 7/10
DateNC2 05-27-2000


Player load: 16


This is a large ancient-type environment that utilizes the unofficial four elements of earth, fire, water, and uh, biosludge for the control points.


The water setting contains a control point submerged in the middle of an outdoor lake and is harder than hell to defend unless you manage to navigate the fjord along the cliff side (where else would it be) up to the pillar of the eye where you can have a ton o' fun doing decap shots! The eye-pillar is, ironically, an optical illusion. It looks as if the eye is following you when you look at it, though it is just a matter of how it's placed...almost ingenious!


The control point locating in the heart of the mountain is surrounded by a flow of magma and with several stepping stones to hop along to reach the control point there. In this general area is the udamage, and is probably one of the better spots to defend from as it keeps the greedy from stealing the udamage from you, and is up a little higher than the control point itself. Bots occasionally dunk themselves in the magma here when jumping and firing at the same time, but it's good for a laugh to see them get incinerated.


The earthen control point, well, ok so it's not really earth, but the one that has the blue crystals (see vacation slide) is hoisted up on top of a large pillar and can only be reach from translocating, or leaping to it from the ledge above it. Even though dynamic lighting was used in a large area, there is very little slow down in the action.


The fourth control point (depending what order you go in) is beside a biosludge-spewing fountain. If you aren't carefull, a barf blob might land on your head, either from the fountain or someone raining loogies down on you from above with the barfrifle.


Each of these four point are connected by several passages at varying altitudes and from various sides. Quick navigation requires frequent use of the translocator, and I even saw bots pitching the translocator down to lower altitudes to avoid cratering from a long fall. I never saw them once get the armor near the eye-spire, right before the ledge with the sniper rifle. This made camping a little too easy, but then again, unless you crank up the "item desirability" for an incentive for them to race to that particular spot, they have no real reason to go out that far of their way. Bots were otherwise quite good, and will frag you before you know where the shots are coming from, or from which bot they're coming from for that matter. The use the translocator in several spots, but I never saw them get the redeemer...heh, too bad for them.


Lighting is done quite well, and realistically done at the temple-like entrance by the lake. Not just light-sourcing, but zone light for very defined shading as if the sun is cutting through it.


My biggest gripe about this map is that there just aren't enough weapons laying around for my taste. Very sparce in comparison to the size of this map, and when a gun comes into view, I found myself abandoning all regards for my life and control points while making a mad dash for them.


Now, the player load recommended is 16. You could play with 12 and still have fun, but if you play with 16, the real challenge and fun is setting it up for four teams. Intensity takes on a whole new definition, then. Being trigger happy is a side-effect to this, so be careful about popping your own team mate with flak when you see somebody rounding the tight tunnel.


I would recommend to take a gander at this one. It's really quite good, with decent texturing and almost perty lighting. Extremely challenging as far as domination maps go, but the weapons are just too few for me.




 
Map Comments


Twrecks  
Reviewed by MAZ, he didn't have Version 3. Instead this was the MSUC map, fewer weapons and less conectivity. It has also been reviewed at GreyTiger, UTbooty, Unreality and UTunderground. So you can get a few opinions on my map elsewhere.

Deathwing Rating: 8.5 
Awesome domination map!

Noodles Rating: 9 
Hats off to TWrecks.

Kirgon A.K.A Supa_Sniper_Master
03-24-2004 08:32 AM MST
Rating: 10 
damn tiz level ownz



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.