Note: This is an amendment to this review because of an error on my part. A scripted event allows for some extra action/extra goodies/extra fun with a Nali that I was not aware of, because of a bad assumption on my part. The scripted event consists of a Nali (the Watcher) which will kill a player with a redeemer one time if he is not taken out first. This event happens in the outdoor section of the map, so be on the lookout for somebody watching you from above. Kill the Nali and two extra pickups are available: A Udamage, and a Redeeemer. A player can grab these goodies and hop out a window to join the action. Apologies to the author for my laziness.
DM-Watcher gets a big 'thumbs up' in the framerate department. Its author, Jaspos, was able to build a map with low ploy counts, and still keep things somewhat interesting.
The theme is a castle, so you'll see all the castle stuff: castle blocks, castle torches, castle everything. It's a fairly good-sized place, and the recommended player count of 2-8 seems a little off. 8 players worked nicely, but if you want to do battle with much less than this, you're either new to the game, or lazy. There are plenty of z-axis opportunities, plus some indoor and outdoor fighting areas.
The texturing was, again, castle-like. A bumpy, outdoor spot with boulders and rock help to break up the 'same ol' scenery, plus a skybox with an integrated oasis gives you the feeling that it's vacation time.
Okay, now here's the great thing about this map: the polys never went over 100, and stayed around 50 for most of the fragfest. At the same time the level looked pretty good. It was nothing outstanding, but it certainly wasn't extremely boring either. Add to this some decent connectivity and you have a level that is fun to play, especially for those with the low-end systems. The bots did a good job negotiating the terrain: using the lift, making the swim for the heath keg, running up the spiral staircase (most of the time). I did see one broken path node, but it was away from all the action.
The lighting was appropriate. When you ventured outside, everything brightened up, as it should have. When you do battle inside, you see some reddish torch lighting along with the daylight that is seeping in from the outdoors. All sounds were present including music, ambient, and the two-way triggered lift.