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CTF-Cityscapeskw-v2 | | Map Info |
| | File Name | ctf-cityscapeskw-v2.zip | Author | [SkW]Deathwish | Gametype | UT Capture the Flag | Date Added | 01-09-2001 | File Version | 1.00 | File Size | 980 kb | Player Count | 10-14 | Map Description | None | Review Rating | 5.5 | User Rating | 6 | Overall Rating | 5.5 |
| NC2 map imported without screenshot. | | | Review |
| Reviewer | Kain | Overall Score: | 5.5/10 | Date | NC2 01-18-2001 |
Reviews can be brutal. So, sorry Hellscrag, but this level is very mediocre.
The main problems are with gameplay. Routes between the bases are completely separate - there is no interlinking or crossing over. Once you are committed to a route, there is no changing your mind or deceiving your opponents. The routes are often quite hard to find too - I never even knew the sewer route was there until a bot appeared from behind me. The map involves far too much running around wide open spaces, or long featureless straight corridors, and the sewer route is so dark it's painful, making it impossible to see where you are going let alone fight the all-seeing bots. The dead-ends in the sewers make the problem worse. Once you are in the enemy half there is only one way into the actual flagbase, creating an easily defended chokepoint. After this you have to rise up through a series of ramps to a higher level to actually get the flag, and the fact that all the ramps are see-through gives defenders plenty of warning and makes flag-runs extremely difficult. Jumping off the flag building causes massive amounts of damage as you crater, but there is little other choice.
The level looks OK, but the long square streets get boring fast. The interior of the flag-bases doesn't look too hot either. The sewer, as previously mentioned, is far too dark, and the poly count rises to about 280 in the large flat squares just outside each base, resulting in slowdown. Bots and item placement is OK, but really the rest of the level needs fixing before these become an issue. Even with realistic mods the large drops result in much nastiness as all your team-mates crater. A simple map, not good, but well-made with no disgusting textures or errors.
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| | Map Comments |
| Hellscrag | Rating: 6 | | That's ok Kain, I was hoping for a 6, a 5.5 ain't far off :). I still move for 6, because translocating opens 3 more serviceable routes into the bases (on separate levels). All other comments accepted. Thanks for the review.
| Mister_Prophet | Rating: 5.5 | | I'd say 5.5 is fair, I have played alot better, but then again I have played far worse. Keep up the mappin, you can only get better given time (except if your one of those pp who always make those frickin cube maps, wtf?)
| Plasmodicspazulator | Rating: 5.5 | | A pretty average CTF map although i don't think a city CTF has been done so half a point for being original
| Frostblood | Rating: 4 | | The sewers are dark and boring, the skybox is OK, the gmeplay likewise. Not a 6 hellscrag, but not too bad. p.S Having to use a translocator is actually a bad point
| Kain | Rating: 5.5 | | OMG!! Everyone agrees! Aaaaaaah!! *head explodes*
| xan001 | Rating: 10 | | QUIT SCREAMING AT ME!
| Shao 07-23-2003 08:11 PM MDT | Rating: 9 | | not bad. but why don't you remake this maps to Ctfm?
| Hellscrag2002 07-24-2003 09:38 AM MDT | Rating: 6 | | Don't download this map - you want the more recent version, CTF-CityscapeXB:
http://nalicity.beyondunreal.com/map_hub.php?mid=456
And yes, I am the one formerly known as [SkW]Deathwish :P
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