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DM-Urbanhotzone | | Map Info |
| | File Name | dm-urbanhotzone.zip | Author | Slapshot | Gametype | UT Deathmatch | Date Added | 05-28-2000 | File Version | 1.00 | File Size | 3.61 mb | Player Count | 8-16 | Map Description | None | Review Rating | 7 | User Rating | 7.5 | Overall Rating | 7 |
| NC2 map imported without screenshot. | | | Review |
| Reviewer | Qualthwar | Overall Score: | 7/10 | Date | NC2 07-20-2000 |
This is a lesson on how to take a simple map, and make it appear complex. DMUrbanHotZone is a large, outdoor map that plays well because of good frame rates. That's right, a large, outdoor map with good frame rates. That's hard to do.
So many times have I seen a theme such as this totally screwed up. Mappers try to show too many polys at once and kill the frame rates in the process. Not this author: "Slapshot" Robert J. Missionario. You see buildings surrounding you, billboards, benches, fires, streetlights, even a subway train. But you don't see this stuff all at the same time. This is what makes this map play far better than any outdoor map, of this type, I've seen to date. Z-axis fun is everywhere, as you climb the catwalks bolted to the sides of the buildings.
A custom texture package comes with this one, and it compliments the theme. Walls with graffiti are all around, as are some cardboard boxes left by the homeless. The night sky looms overhead, and the full moon helps to illuminate the darkest corners.
The bots kept me busy. The author suggests 8-16, but I would say that 16 is about right. Once you start getting less than that, you are going to be sleeping too much. A goodie on the water tower is avoided by the bots, but I never took advantage of it either, because jumpboots were the least of my worries. The bots also kept jumping from a plank by the water tower, instead of crossing it, even though the path nodes were correct. Maybe they just wanted to get off the building to fight somebody on the streets. The item placement made for a good game. Most of the time I found myself running for a weapon after I spawned, but I usually had plenty of time to get something worthy to shoot with before I found a foe.
I liked the lighting. There are a couple of places that need a little tweaking, but the rest of the map looked great. There are lots of dark corners, and once you get way up on top of the roofs, all you have for lighting is the moonlit sky above. There is no music, but there are ambient sounds and mover sounds.
~End of Review~
For the author: I don't think the self-installation program is really a good idea. For one thing, it's not really necessary, and for another, it can cause problems in the long run. Some people might not realize that a texture was automatically placed in their texture file by the program, and if they are newbie mappers, they might make a map with your file and send it in. The map would not run without you textures, because the newbie mapper might not know your texture file was a custom one and not include it. The lighting issues I mentioned are as follows: You know those tunnels that have the masked fencing? (like the one with the truck) You have the lights running down the tunnel, but the lights are not lit up inside the tunnel. The gradually fade out as they encroach into the tunnel depths. It just doesn't look right to me. I also think the graffiti walls were overly done. Instead of having a long wall with the same graffiti on it, just make one little section of the wall with graffiti so you don't see the same thing spray painted every 256 units.
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| | Map Comments |
| Paullywad | Rating: 8 | | This map is very well done. Frame rates, weapon and powerup placments, both done well. Only thing I didn't like is when I grabbed the sniper rifle and jumped up by the belt I could snipe the bots all day. Now I like to snipe but it was just too easy. The lay out is excellent and it really looks like an urban setting. Lotsa z-axis fighting too!
| Turboman | Rating: 2.5 | | blah, i liked the left half of the map (ya know with the church) but the right side was terrible, with an inside of building where i and the bots got stuck under an elevator and where forced to kill ourselfs
| Hellishspleen | Rating: 9.5 | | Great Map Good Frame rates one even my computer a 366mhz 64mb and 32mb even with 32 bots Great but the bots paths is a problem but an easy frag if you like shotting fish in a barrel, I had some sweet battles on this map!
| slimerz 12-24-2002 08:43 PM MST | Rating: 8 | | This map rocks I like maps with buildings that look "realistic" not like dogtown, that i just cant stand, but I love how this map was designed, good job
| CrozDogg 02-15-2003 02:30 PM MST | Rating: 9 | | This map is basically another great urban map. True, it is almost TOO easy (and I love sniping too) to snipe ur opponents, but the buildings, lighting, and great framerate contributed greatly to the quality of this map.
| P1x3L 06-02-2003 11:52 AM MDT | Rating: 9 | | This map totally rocks.
I admit to being an urban lover, and this map is my favourite of all urban maps. I have been playing this map every day for the last 2 months and I'm still not bored of it.
There are a few problems though:
Bots tend to get stuck under the lift, which can be quite annoying when they're on your team. The bot's Translocators tend to get stuck on the hills either side of the church.
Apart from that, this is a truly excellent map, a worthy download.
| Pix 09-05-2004 07:28 AM MDT | Rating: 9.5 | | Still the best urban map ever, I just can't stop playing this!
| Nahand 09-05-2004 09:34 AM MDT | Rating: 6 | | ... well i can. The map is not that good at all. Paths tend to be long/boring, then you die because there's too easy an opposition on enemy base. For an urban map, you just spend an awfull lot running in open spaces or up at blocks-that-pretend-to-be-some-sort-of-buildings...
| jordi 06-09-2005 06:29 AM MDT | Rating: 8 | | have a nice day
| WolfZword 12-15-2005 09:39 AM MST | Rating: 8.5 | | Perfect for mods like Corpse Mania.
| Sir Xavius 03-30-2006 05:00 PM MST | Rating: 7 | | I love fishbarrel-shooting, HellishSpleen!!
Yes, the bots tend to make easy targets, but what you need is some equalizers. I suggest using the UWar mutator and the full array of Relics that came with one of the gamepacks. Add in Volatile Ammo and Weapons Overlord and you got a game. (I'd take out the NOMAD rocketbots though; that's too much of an advantage.)
Lots of places to go and see, decent z-play, and no shortage of story makes me wanna keep it in my Large Maps rotation. Bump up the bots to 20 or 24 if you can.
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