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CTF-Chaosfx | | Map Info |
| | File Name | ctf-chaosfx.zip | Author | NeoChaos | Gametype | UT Capture the Flag | Date Added | 07-23-2001 | File Version | 1.00 | File Size | 876 kb | Player Count | 4-10 | Map Description | None | Review Rating | -- | User Rating | 7 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| reddeth 02-06-2004 12:04 PM MST | Rating: 7 | | Update to original Chaos review:
Smallish space station like building with tight flag room at either end and an open central area. Two parallel paths lead to and from the flag which in turn [leads] to an elevated walkway (this walkway has been raised so now you must either use a lift that replaces jump pads or translocate) and a stair that lead to a lower floor. There are also two teleports that lead to one of two side tunnels with shallow water. (In the first version the tunnels ran almost the entire length of the map now either tunnels leads from the central area to one of the flag rooms only) There is also a single side tunnel (access from the upper path) that leads into each flag room. The map is bright with a good variety of colors. The use of concrete textures is a little over done.
The bots use the (two tunnels and lower) path exclusively. They go after the flag and defend fine. The tightness of the tunnels leading to the flags and the small flag rooms themselves make this a defensive map. An abundance of weapons are scattered throughout the map.
The problems of slowdown and the bots getting stuck have been fixed. However cutting the side tunnels in half and raising the elevated walkway have made and already defensive map more so since you have fewer paths to and from the flag rooms and have to use the central area.
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